Jan 18, 2024

Fortnite Championship Series - 2024 - Official Rules

Fortnite Championship Series - 2024 - Official Rules

 

These are the Official Rules (“Rules”) for the Fortnite Championship Series for 2024 (“FNCS” or “Event”), which is hosted by or on behalf of Epic Games, Inc. (“Epic”). These Rules are a legal agreement between you and Epic for your participation in the Event.

 

Table of Contents

 

1. Introduction and Acceptance

2. Event Structure

3. Player Eligibility; Epic Account Structure

4. Team Rules

5. Issues

6. Communication

7. Post-Match Process

8. Code of Conduct

9. Enforcement; Rules and Conduct Violations

10. Disclaimers

11. Publicity; Interview Consent

12. Governing Law

13. Waiver of Jury Trial

14. Privacy

15. Other Languages

Attachment A: Scoring System

Attachment B: Schedule

Attachment C: Event Prizes

 

1. Introduction and Acceptance

 

1.1 Introduction.  These Rules are designed to protect the Event, and are intended to help ensure that it is fun, fair, and free from Toxic Behavior (as defined in Section 8.1).

 

1.2 Acceptance of these Rules.  By participating in the Event, including by joining any Session or Match in the Event, or by clicking to accept these Rules, you agree to these Rules. References to “you,” “your,” and “each player” mean you and, if you are a Minor (as defined in Section 1.3), your parent or legal guardian, as the case may be.

 

1.3 Minors.  If you are under 18 years of age (or the age of majority as defined in your country of residence) (a “Minor”), you must have permission from your parent or legal guardian to agree to these Rules and to participate in the Event. In addition, if you are a Minor, your parent or legal guardian must also agree to these Rules on behalf of themselves and your behalf. If you’re the parent or guardian of a Minor, you need to accept the Rules. If you accept the Rules as the parent or guardian of a Minor, you confirm you’re the Minor’s parent or legal guardian and you agree to supervise and be fully responsible for their participation in the Event, including compliance with these Rules.

 

1.4 Changes to the Rules.  Epic may change these Rules from time to time by notifying you of such changes by any reasonable means, including by posting revised Rules online at https://www.fortnite.com/competitive/rules-library. By continuing to participate in the Event, you are agreeing to the updated Rules.  If you do not agree to the updated Rules, you must withdraw your participation in the Event.

 

2. Event Structure

 

2.1 Key Terms.  

 

Elimination” means an occurrence where one player entirely depletes the HP and Shield (if any) of another player. Subject to Section 7.1.2, elimination credit is determined by (a) the action feed located at the bottom left corner of the gameplay screen, and (b) the UI illustrating the total number of eliminations earned during a single match.  However, elimination credit shall not be awarded to a player for any portion of a match following such player’s elimination.

 

Event Administrator” means any Epic employee, agents or member of the Event admin team, broadcast team, production team, event staff, or anyone else engaged by Epic for the purpose of running the Event.

 

Leaderboard” means the in-game leaderboard for each Session.

 

Match” means a single instance of competition within Fortnite that is played until a player or team achieves a Victory Royale.

 

Ranked” means Fortnite’s ranked, competitive mode composed of eight (8) ranks (each, a “Rank”) separated into eighteen (18) divisions (each, a “Division”) as follows:

 

Bronze Rank: Division I

Bronze Rank: Division II

Bronze Rank: Division III

 

Silver Rank: Division I

Silver Rank: Division II

Silver Rank: Division III

 

Gold Rank: Division I

Gold Rank: Division II

Gold Rank: Division III

 

Platinum Rank: Division I

Platinum Rank: Division II

Platinum Rank: Division III

 

Diamond Rank: Division I

Diamond Rank: Division II

Diamond Rank: Division III

 

Elite Rank

 

Champion Rank

 

Unreal Rank

 

"Region” means the matchmaking region in which the Event is hosted.  There are currently six (6) regions: North America (NA); Europe (EU); Asia (ASIA); Brazil (BR); Middle East (ME); Oceania (OCE).

 

Session” means a set of matches that is played until a winner or multiple winners are determined by one of the following methods: (a) completion of a set number of matches or (b) completion of a set time period.

 

Victory Royale”  means an occurrence where a player or team meets the victory conditions of the current game mode of the match being played. Typically, this refers to obtaining a first-place placement finish.

 

2.2 Event Format and Scoring.

 

2.2.1 Format Summary.  FNCS will consist of four (4) events: FNCS Major 1, FNCS Major 2, FNCS Major 3, and the FNCS Global Championship. Each Major will award direct qualifications to the FNCS Global Championship. Each Major will be identical in format and prizing, only differing in the number of teams that advance to the Global Championship from each Major.  

 

2.2.2 Major 1 and Major 2 Format – Open Qualifiers [NA / EU]

 

For each weekly Session of an FNCS Major (“FNCS Open Qualifier”) in the NA and EU Regions, all eligible players on a team (as determined by Epic in accordance with these Rules) must have advanced into Platinum Rank (or higher) in Battle Royale Ranked Mode. 

 

In each FNCS Open Qualifier in these Regions, teams will compete in a starting Session and may advance to additional Sessions as described below.  Each Session in the FNCS Open Qualifier in these Regions is a “Round,” beginning with Round 1 and ending with Round 4. Players will compete during their respective Region’s Session window for that Round, as listed in-game.  Each Round will last approximately three (3) hours. Teams may participate in a maximum of ten (10) Matches per Round. During each Round, teams will earn points as described based on the scoring system listed in Attachment A, but points will only be earned in Matches that begin before the Round window closes. Any ties will be addressed under Section 2.2.9 (if applicable).

 

At the conclusion of the applicable week’s Round, only the top teams, based on points earned, will advance and be able to queue up for the following Round. Advancements will be based as follows:

 

Round 2: Top 2,000 teams from Round 1

Round 3: Top 1,000 teams from Round 2

Round 4: Top 250 teams from Round 3

 

At the conclusion of the applicable Round 4, each team will be awarded FNCS Series Points (“Series Points”) as described in Attachment A, based on that team’s position on the Leaderboard. Any ties will be addressed under Section 2.2.9 (if applicable). 

 

At the end of the two (2) Open Qualifier Sessions, each team’s Session Points earned from each Open Qualifier Session will be added together. Only the highest cumulative Series Point-scoring teams as listed on the Series Points leaderboard (“Series Points Leaderboard”) across the two (2) Open Qualifier sessions will advance as listed below and be able to queue up for the second stage of the Event (“Semi-Finals”). 

 

Rankings on the Series Points Leaderboard will determine the eligibility and entry point for the Semi-Finals as follows:

 

Series Points Leaderboard Rank Semi-Finals Entry Point

1st – 50th: Upper Bracket Round 1

51st – 255th Lower Bracket Round 1

 

2.2.3 Major 1 and Major 2 Format – Open Qualifiers [ASIA / BR / ME / OCE]

 

For each FNCS Open Qualifier in the ASIA, BR, ME and OCE Regions, all eligible players on a team (as determined by Epic in accordance with these Rules) must have advanced into Platinum Rank (or higher) in Battle Royale Ranked Mode. 

 

In each FNCS Open Qualifier in these Regions, teams will compete in a starting Session and may, as described below, advance to additional Sessions.  Each Session in the FNCS Open Qualifier in these Regions is a “Round,” beginning with “Round 1” and concluding with “Round 3.” Players will compete during their respective Region’s Session window for that Round, as listed in-game.  Each Round will last approximately three (3) hours. Teams may participate in a maximum of ten (10) Matches per Round. During each Round, teams will earn points based on the scoring system listed in Attachment A, but points will only be earned in Matches that begin before the Round window closes. Any ties will be addressed under Section 2.2.9 (if applicable).

 

At the conclusion of the applicable week’s Round, only the top teams, based on points earned, will advance and be able to queue up for the following Round. Advancements will be based as follows:

 

Round 2: Top 1,000 teams from Round 1

Round 3: Top 250 teams from Round 2

 

At the conclusion of the applicable week’s Round 3, each team will be awarded Series Points as described in Attachment A, based on that team’s position on the Leaderboard. Any ties will be addressed under Section 2.2.9 (if applicable).

 

At the end of the two (2) Open Qualifier Sessions, each team’s Session Points earned from each Open Qualifier Session will be added together. Only the highest cumulative Series Point-scoring teams as listed on the Series Points Leaderboard across the two (2) Open Qualifier sessions will advance as listed below and be able to queue up for the second stage of the Event (“Semi-Finals”). 

 

Rankings on the Series Points Leaderboard will determine the eligibility and entry point for the Semi-Finals as follows:

 

Series Points Leaderboard Rank Semi-Finals Entry Point

1st – 50th: Upper Bracket Round 1

51st – 255th Lower Bracket Round 1

 

2.2.4 Major 3 Format – Open Qualifiers [NA / EU]

 

For each weekly Session of an FNCS Major (“FNCS Open Qualifier”) in the NA and EU Regions, all eligible players on a team (as determined by Epic in accordance with these Rules) must have advanced into Platinum Rank (or higher) in Battle Royale Ranked Mode. 

 

In each FNCS Open Qualifier in these Regions, teams will compete in a starting Session and may advance to additional Sessions as described below.  Each Session in the FNCS Open Qualifier in these Regions is a “Round,” beginning with Round 1 and ending with Round 4. Players will compete during their respective Region’s Session window for that Round, as listed in-game.  Each Round will last approximately three (3) hours. Teams may participate in a maximum of ten (10) Matches per Round. During each Round, teams will earn points as described based on the scoring system listed in Attachment A, but points will only be earned in Matches that begin before the Round window closes. Any ties will be addressed under Section 2.2.9 (if applicable).

 

At the conclusion of the applicable week’s Round, only the top teams, based on points earned, will advance and be able to queue up for the following Round. Advancements will be based as follows:

 

Round 2: Top 2,000 teams from Round 1

Round 3: Top 1,000 teams from Round 2

Round 4: Top 50 teams from Round 3

 

At the conclusion of the applicable Round 4, each team in Round 4 and the applicable teams from Round 3 will be awarded FNCS Series Points (“Series Points”) as described in Attachment A, based on that team’s position on the Leaderboard. Any ties will be addressed under Section 2.2.9 (if applicable). 

 

At the end of the two (2) Open Qualifier Sessions, each team’s Session Points earned from each Open Qualifier Session will be added together. Only the highest cumulative Series Point-scoring teams as listed on the Series Points leaderboard (“Series Points Leaderboard”) across the two (2) Open Qualifier sessions will advance as listed below and be able to queue up for the second stage of the Event (“Semi-Finals”). 

 

Rankings on the Series Points Leaderboard will determine the eligibility and entry point for the Semi-Finals as follows:

 

Series Points Leaderboard Rank Semi-Finals Entry Point

1st – 50th: Upper Bracket Round 1

51st – 255th Lower Bracket Round 1

 

2.2.5 Major 3 Format – Open Qualifiers [ASIA / BR / ME / OCE]

 

For each FNCS Open Qualifier in the ASIA, BR, ME and OCE Regions, all eligible players on a team (as determined by Epic in accordance with these Rules) must have advanced into Platinum Rank (or higher) in Battle Royale Ranked Mode. 

 

In each FNCS Open Qualifier in these Regions, teams will compete in a starting Session and may, as described below, advance to additional Sessions.  Each Session in the FNCS Open Qualifier in these Regions is a “Round,” beginning with “Round 1” and concluding with “Round 3.” Players will compete during their respective Region’s Session window for that Round, as listed in-game.  Each Round will last approximately three (3) hours. Teams may participate in a maximum of ten (10) Matches per Round. During each Round, teams will earn points based on the scoring system listed in Attachment A, but points will only be earned in Matches that begin before the Round window closes. Any ties will be addressed under Section 2.2.9 (if applicable).

 

At the conclusion of the applicable week’s Round, only the top teams, based on points earned, will advance and be able to queue up for the following Round. Advancements will be based as follows:

 

Round 2: Top 1,000 teams from Round 1

Round 3: Top 50 teams from Round 2

 

At the conclusion of the applicable week’s Round 3, each team in Round 3 and the applicable teams from Round 2 will be awarded Series Points as described in Attachment A, based on that team’s position on the Leaderboard. Any ties will be addressed under Section 2.2.9 (if applicable).

 

At the end of the two (2) Open Qualifier Sessions, each team’s Session Points earned from each Open Qualifier Session will be added together. Only the highest cumulative Series Point-scoring teams as listed on the Series Points Leaderboard across the two (2) Open Qualifier sessions will advance as listed below and be able to queue up for the second stage of the Event (“Semi-Finals”). 

 

Rankings on the Series Points Leaderboard will determine the eligibility and entry point for the Semi-Finals as follows:

 

Series Points Leaderboard Rank Semi-Finals Entry Point

1st – 50th: Upper Bracket Round 1

51st – 255th Lower Bracket Round 1

 

2.2.6 Major 1, Major 2, and Major 3 Format – Semi-Finals [All Regions]

 

Semi-Finals Upper Bracket

 

There are three Sessions during the Semi-Finals Upper Bracket; each Session is an “Upper Round,” beginning with “Upper Round 1” and concluding with “Upper Round 3.” For each Upper Round, teams will compete during their respective Region’s Session window as listed in-game. Teams may participate in a maximum of five (5) Matches during Upper Round 1 and Upper Round 2 and a maximum of three (3) Matches during Upper Round 3. Upper Round 1 and Upper Round 2 will last approximately two and half (2.5) hours and Upper Round 3 will last approximately one and a half (1.5) hours, with a new Match starting every thirty-two (32) minutes. If a team fails to queue for the playlist and/or misses the start time for a given Match, it will be considered to have finished in (or tied for) last place with zero eliminations for that missed Match. Teams will earn points based on the scoring system listed in Attachment A, but points will only be earned in Matches that begin before the Session window closes. Any ties will be addressed under Section 2.2.9 (if applicable).

 

The team that earns the Victory Royale for any given Match during the Upper Round 1 or Upper Round 2 will be awarded 1,000 points and immediately advance and be able to queue up for the Grand Finals (“Grand Finals”) in their respective Region. Once a team earns a Victory Royale during the Upper Round 1 or Upper Round 2 Session, it may not participate in any additional Upper Round Matches for the remainder of the Event. Any team found to have violated the terms of this Section will be subject to disciplinary actions. 

 

At the conclusion of Upper Round 1 and Upper Round 2, the top 20 teams, based on points earned on the Leaderboard, who do not earn a Victory Royale (6th – 25th) will advance and be able to queue for the Upper Round 2 and Upper Round 3, respectively, in their respective Region. Additionally, the bottom 25 point earning teams (26th – 50th) on Leaderboard in Upper Round 1 and Upper Round 2 will be relegated and will be able to queue up for Lower Round 2 and Lower Round 3, respectively, in their respective Region.

 

At the conclusion of Upper Round 3, the top 25 teams, based on points earned on the Leaderboard, will advance and be able to queue up for the Grand Finals in their respective Region. Additionally, the bottom 25 point earning teams (26th – 50th) on the Leaderboard in Upper Round 3 will be relegated and will be able to queue up for the Lower Round 3.

 

Semi-Finals Lower Bracket 

 

There are three Sessions during the Semi-Finals Lower Bracket; each Session is a “Lower Round,” beginning with “Lower Round 1” and concluding with “Lower Round 3,” or “Last Chance Round.” For each Lower Round, teams will compete during their respective Region’s Session window as listed in-game. Teams may participate in a maximum of ten (10) Matches during Lower Round 1 and Lower Round 2 and a maximum of three (3) Matches during Lower Round 3. Lower Round 1 and Lower Round 2 will last approximately three (3) hours and Lower Round 3 will last approximately one and a half (1.5) hours. Teams will earn points based on the scoring system listed Attachment A, but points will only be earned in Matches that begin before the Session window closes. Any ties will be addressed under Section 2.2.9 (if applicable).

 

At the conclusion of the Lower Round 1 and Lower Round 2, the top 30 teams, based on points earned on the Leaderboard (1st – 30th), will advance and be able to queue up for Upper Round 2 and Upper Round 3, respectively, in their respective Region. Additionally, the 31st – 205th ranked teams based on points earned on the Lower Round 1 Leaderboard will advance and be able to queue up for Lower Round 2. 

 

At the conclusion of the Lower Round 2, the 31st – 200th ranked teams based on points earned on the Lower Round 2 Leaderboard will be eliminated from the applicable Major. 

At the conclusion of the Lower Round 3, the top 15 teams, based on points earned on the Leaderboard (1st – 15th), will advance and be able to queue up for the Grand Finals in their respective Region. All other teams (16th - 50th) will be eliminated from the applicable Major.

 

2.2.7 Major 1, Major 2, and Major 3 Format – Grand Finals [All Regions]

 

Only eligible players on a team who have advanced as set forth in Section 2.2 may participate in the Grand Finals.

 

In the Grand Finals, teams will compete in two (2) Sessions (“Grand Finals Day 1” and “Grand Finals Day 2”) during their respective Region’s Grand Finals windows as listed in-game. Points earned from each Session will be added together to determine the total score for the Grand Finals. Teams may participate in a maximum of six (6) Matches during each Grand Finals Session for a total maximum of twelve (12) matches across the Grand Finals. Each Grand Finals session will last approximately three (3) hours, with a new match starting every thirty-two (32) minutes. If a team fails to queue for the playlist and/or misses the start time for a given match, it will be considered to have finished in (or tied for) last place with zero eliminations for that missed match. Teams will earn points based on the scoring system listed in Attachment A, but points will only be earned in Matches that begin before the Session window closes. Any ties will be addressed under Section 2.2.9 (if applicable).

 

At the conclusion of the Grand Finals, the top teams based on points earned as listed on the Leaderboard from each Region will be awarded prizes as set out in Section 2.5.1. Additionally, the top teams based on points earned as listed on the Leaderboard from each Region will advance and qualify to participate in the in-person FNCS Global Championship (“FNCS Global Championship”)

 

2.2.8 FNCS Global Championship Advancements.

 

Subject to Section 2.5.2, advancement to the FNCS Global Championship will be determined by the Grand Finals Leaderboard at the conclusion of each FNCS Major. The number of advancements will differ based on Region and FNCS Major.

 

FNCS Major 1 Advancements

 

EU: 1st – 2nd (2)

NA: 1st (1)

BR: 1st (1)

ASIA: 1st (1)

OCE: 1st (1)

ME: 1st (1)

 

FNCS Major 2 Advancements

 

EU: 1st – 5th (5)

NA: 1st – 3rd (3)

BR: 1st (1)

ASIA: 1st (1)

OCE: 1st (1)

ME: 1st (1)

 

FNCS Major 3 Advancements

 

EU: 1st – 10th (10)

NA: 1st – 10th (10)

BR: 1st – 3rd (3)

ASIA: 1st – 3rd (3)

ME: 1st – 3rd (3)

OCE: 1st – 2nd (2)

 

Total: 50 Teams

 

If a team declines or is otherwise unable to participate in the FNCS Global Championship, their advancement spot may be awarded to the next-highest scoring team on the Grand Finals Leaderboard in that same region, or the next-highest scoring team in another region of Epic's choosing. If any player has already qualified for the FNCS Global Championship through an FNCS Major, but also falls within the advancement threshold in a second or third FNCS Major, their team’s advancement spot will instead be awarded to the next-highest scoring team on the applicable Grand Finals Leaderboard.

 

2.2.9 Tiebreakers.

 

Except for Series Points Leaderboard tiebreakers, which are addressed below, tiebreakers will be determined in the order presented here: (1) total points scored; (2) total Victory Royales in the session; (3) average eliminations in the session; (4) average placement per match in the session; and finally (5) total seconds survived across all matches.

 

Series Points Leaderboard tiebreakers will be determined in the order presented here: (1) total Series Points awarded in the applicable Major; (2) highest final placement in a single Open Qualifier within the applicable Major; (3) average final placement across both Open Qualifiers within the applicable Major; and finally (4) the highest rank in Battle Royale Ranked among members of still-tied teams, snapshotted at the beginning of the first Round 1 start time in the applicable Major.

 

2.2.10 Platforms.  Players acknowledge and agree that the Event is cross-platform, other players may participate in the Event on different platforms (i.e., PC, console, or mobile (as applicable)), and that different platforms may offer features, such as controllers, player interface, and/or ability to individualize certain game settings/sensitivities, etc., which may arguably provide a competitive advantage to one platform over another. Epic makes no adjustments in the Event to accommodate different platforms, and it is each player’s responsibility to select the platform they use to participate in the Event.

 

2.3 Schedule.  The tentative schedule and dates for Events is set forth in Attachment B.  Dates may be changed; final dates and times will be displayed in-game.

 

2.4 Rescheduling.  Epic may, in its sole discretion, change the schedule, the date and/or the game mode for any Match or Session of the Event. However, Epic will inform players of any changes at its earliest convenience.

 

2.5 Prizes.

 

2.5.1 Major 1, Major 2, and Major 3 Grand Finals.  Subject to Section 2.5.2, prizes will be awarded to each team (divided evenly between the two (2) players) based on its placement within the Leaderboard at the conclusion of the applicable Grand Finals Day 2 session.  The specific prize awards are set forth in Attachment C.

 

2.5.2   Prize Restricted Regions.  NOTWITHSTANDING THE FOREGOING OR ANY OTHER PROVISION OF THESE RULES TO THE CONTRARY, IF YOU ARE AN INDIVIDUAL RESIDING IN TURKEY OR RUSSIA (EACH, A “PRIZE RESTRICTED REGION”), YOU ACKNOWLEDGE AND AGREE THAT YOU ARE NOT ELIGIBLE FOR NOR ENTITLED TO WIN ANY PRIZES IN CONNECTION WITH THE EVENT.

 

2.5.3 Prizing Information.

 

Only eligible, ranked players who do not reside in a Prize Restricted Region (as determined by Epic in its sole discretion) will be eligible to receive the applicable prizes set forth in Section 2.5.1 (“Winning Players”). No other player will be entitled to win any prizes in connection with the Event.

 

Prizes are awarded “as is” with no warranty or guarantee, either express or implied.  Prizes are not transferable or assignable and cannot be transferred by Winning Players.  Non-cash prizes (if any) cannot be redeemed for cash.  All prize details are at the sole discretion of Epic.  Winning Players are not entitled to any surplus between actual retail value of prize and approximate retail value, and any difference between approximate and actual value of the prize will not be awarded.  Winning Players are responsible for any costs and expenses associated with prize acceptance and use not specified herein as being provided.  Winning Players may not substitute a prize, but Epic reserves the right, at its sole discretion, in case of justified reasons, to substitute a prize (or portion thereof) with one of comparable or greater value.  Additional terms and conditions may apply to acceptance and use of a prize.

 

Potential Winning Players will be notified by Epic of their status as a potential Winning Player at the email address associated with such players’ Epic Games Account (“Epic Account”) within thirty (30) days of completion of the applicable Event Session, or such other time as reasonably required by Epic for such notification, and will be subject to verification of eligibility pursuant to Section 3 and compliance with these Rules.  Potential Winning Players must keep the Epic Account that they used to compete in the Event active throughout the verification of eligibility process.

 

Upon formal notification from Epic, a potential Winning Player shall have forty five (45) days from the date such notice was emailed to respond and provide (1) any information or materials requested by Epic for purposes of verification of eligibility pursuant to Section 3 and (2) the Release (as defined below).  Such response from a potential Winning Player must be delivered to the email address from which Epic’s notification was sent or, at Epic’s sole option, another email address specified in the notification.  The date of receipt by Epic shall be decisive for a potential Winning Player’s compliance with the deadlines set forth in this Section 2.5.3.

 

In the event of (a) the failure by any such player to (i) keep the Epic Account that such player used to compete in the Event active throughout the verification of eligibility process or (ii) timely respond to any notification or request for materials or information; or (b) any such player being unable to accept or receive the prize for any reason (including for participating in the Event on, or attempting to complete the verification of eligibility process with, an Epic Games Cabined Account (“Cabined Account”), or for failure to provide the necessary tax and payment information through Epic’s approved tax and payment processing vendors), then such player shall be disqualified as a potential Winning Player, and such player shall not be entitled to win any prizes in connection with the Event.  In such cases, no alternate Winning Player will be named, and Epic shall have the right, in its sole and absolute discretion, to (y) award any prize amounts that would have otherwise been awarded to such disqualified player as part of a future Game competitive event or (z) award any such prize amounts to non-profit causes and efforts.  A Winning Player will only be announced once the verification of eligibility process has been completed by Epic pursuant to these Rules.

 

Winning Players will also be required to provide certain payment information to Epic, including any required tax information forms, in order to receive the prizes. Epic may withhold payment of the prizes if the Winning Player fails to provide the applicable payment forms to Epic in a timely manner.  

 

PRIZES ARE SUBJECT TO APPLICABLE INTERNATIONAL, FEDERAL, STATE, AND LOCAL TAXES (INCLUDING, BUT NOT LIMITED TO, INCOME AND WITHHOLDING TAXES) AND IT IS THE RESPONSIBILITY OF EACH WINNING PLAYER TO (I) CHECK WITH SUCH WINNING PLAYER’S LOCAL TAX ADVISOR TO DETERMINE WHICH TAXES APPLY TO SUCH WINNING PLAYER AND (II) PAY SUCH TAXES TO THE APPROPRIATE TAX AUTHORITY.  It is Epic's policy to withhold tax at the backup withholding rates in effect for US and non-US residents.  Prize income and tax withholding will be reported on forms (y) 1099-MISC for US residents and 1042-S for non-US residents, and (z) any other relevant tax forms as may be required by applicable law.  

 

Epic will determine the payment method for the prizes in its sole discretion and, except as otherwise required by applicable law, all payments will be made directly to the Winning Player in such Winning Player’s capacity as an individual (or, if a Minor, to the Winning Player’s parent or legal guardian).  No prize payments will be made by Epic to any organization, company, or other entity.  Each Winning Player will be provided a Prize Acceptance and Release Form (“Release”).  Unless restricted by applicable law, each Winning Player (or, if a Minor, such Winning Player’s parent or legal guardian) will be required to complete and submit the Release in accordance with the deadlines set forth in this Section 2.5.3.  In addition, by accepting a prize, the Winning Player agrees (or such Winning Player’s parent or legal guardian agrees) to release Epic from any and all liability, loss, or damage arising from or in connection with awarding, receipt, and/or use or misuse of prize or participation in any prize-related activities.

 

3. Player Eligibility; Epic Account Status.

 

To be eligible to participate in any Event Match or receive any prizes in connection with an Event, you must meet the eligibility criteria in this Section.

 

3.1 Player Age; Cabined Accounts.  You must be at least 13 years old (or such other age, if greater, as may be required in your country of residence).  You cannot use a Cabined Account to participate in the Event.

 

3.2 Epic TOS and Fortnite EULA.  You must comply with Epic’s Terms of Service (“Epic TOS”) (https://www.epicgames.com/site/en-US/tos) and the Fortnite End User License Agreement (“Fortnite EULA”) (https://www.epicgames.com/fortnite/eula), including all rules, policies and other terms referenced in the Epic TOS and the Fortnite EULA. These Rules add to, and do not replace, the Fortnite EULA.

 

3.3 2FA.  You must enable (if not already enabled) Two-Factor Authentication (“2FA”) on your Epic Account.  To enable 2FA, please visit https://epicgames.com/2FA, log in to your Epic Accounts, and follow the onscreen instructions. 

 

3.4 Epic Affiliation.  Employees, officers, directors, agents, and representatives of Epic (including the legal, promotion, and advertising agencies of Epic) and their immediate family members (defined as spouse, mother, father, sisters, brothers, sons, daughters, uncles, aunts, nephews, nieces, grandparents, and in-laws, regardless of where they live) and those living in their household (whether or not related), and each person or entity connected with the production or administration of the Event, and each parent company, affiliate, subsidiary, agent and representative of Epic are not eligible to participate in the Event. 

 

3.5 Player Names.

 

3.5.1 All team and individual player names must follow the Code of Conduct in Section 8. Epic and the Event Administrators each may restrict or change team and individual player tags or screen names for any reason.

 

3.5.2 The name used by a team or player may not include or make use of the 

terms Fortnite, Epic, or any other trademark, trade name, or logo owned by or licensed to Epic.

 

3.5.3 The name used by a team or player cannot be an impersonation of another team, player, streamer, celebrity, government official, Epic employee, or any other person or entity.

 

3.6 Good Standing; Account Level.

 

3.6.1 The Epic Account you use in connection with the Event must be in good standing, with no undisclosed violations. This also means that your Epic Account must be registered in your name, and cannot have been previously purchased, gifted, or otherwise transferred from another player. 

 

3.6.2. You (and your Epic Account) must be free of or have fully served any suspensions or other sanctions imposed in connection with a previous violation of any official Epic rules. Additionally, you will not be able to participate further in the Event if you receive a competitive ban of 14 days or longer during the Event.

 

3.6.3 Your Epic Account must be level fifty (50) or above. This information can be found in the in-game “Career” tab.

 

3.6.4 Epic may share tournament leaderboard information with Sony for any players participating on PlayStation 4 or PlayStation 5 devices.

 

3.7 Additional Restrictions.

 

3.7.1 The Event in all parts is open to players from across the world, except as otherwise provided in this Section.  The Event is not open to individuals wherever restricted or prohibited by applicable law or in any country where participation is prohibited by U.S. law (“Prohibited Countries”), including Cuba, Iran, Iraq, North Korea, Somalia, Sudan, Syria, and the regions of Crimea, Donetsk, and Luhansk.

 

3.7.2 You may not participate in the Event using iOS devices. 

 

3.7.3 During the entire Event, only a single player may play on a given game device.  This means you cannot use the same device as other players during the Event.

 

3.7.4 You may only have one (1) entry (using one (1) Epic Account) into the Event for a given Session. You are expressly prohibited from having additional Event entries using additional or secondary Epic Account(s).

 

3.7.5 You may only participate in one (1) Region (using one (1) Epic Account) throughout the course of the Event. For clarity, this means that once you participate in a Region in any Open Qualifier session, you will be locked to that Region for any subsequent Open Qualifier, Semi-Finals, and/or Grand Finals sessions (as applicable).

 

3.7.6 You may only participate on a single team during any Open Qualifier Session. You may change teammates at the start of each new Open Qualifier, but you and your teammate will be considered a new team, and any previously earned Series Points within the Major will not transfer. 

 

3.7.7 You and your teammate must be in the Platinum Rank or higher in Ranked Battle Royale by the start of any Session. 

 

4. Team Rules.

 

4.1 Duos.

 

4.1.1 Each player on a team (or, if a Minor, such player’s parent or legal guardian) must acknowledge and accept these Rules within Fortnite pursuant to Section 1.2 before participating in the Event. Only Duos are permitted to participate in the Event.

 

4.1.2 During the Event, all players on a team must be present and partied up together to participate. If a team does not have all members present and partied up together by the start time for a given match, it will be considered to have finished in (or tied for) last place with zero eliminations for that match.

 

4.1.3 All members of a team that are eligible to receive a prize as set forth in Section 2 must meet the eligibility requirements set out in Section 3 in order to be eligible to receive such prizes. If one member of a team fails the verification of eligibility process, all members of that team will be disqualified as Potential Winning Players, and that team shall not be entitled to win any prizes in connection with the Event.  However, if a team member resides within a Prize Restricted Region, that shall not automatically force a disqualification of the other team member as a Potential Winning Player.

 

4.1.4 Except as otherwise expressly set forth herein, all of the Event Administrators’ rights pursuant to these Rules relate to and are exercisable against the team as a whole and each individual member of the team. If any right of disqualification arises as to any individual member of the team, then the Event Administrator may exercise the right of disqualification against the team as a whole. 

 

4.1.5 Earned qualification spots (as applicable) cannot be transferred, sold, traded, or gifted to any person or organization. This means that earned qualification spots will always be connected directly to the entire team as a whole.

 

4.1.6 Players may only participate on one team at a time throughout each session. If a player qualifies to the Semi-Finals multiple times with different teams through Series Points advancement as listed in Section 2.4.4, only the team with the highest Series Points value will be the qualified team.  All other teams will not qualify, regardless of their Series Points, and will be removed from the Series Points Leaderboard Rank. 

 

4.1.7 If a player has already qualified for the FNCS Global Championship from a FNCS Major, then, subject to the below, that player will be locked to their qualifying team for the FNCS Global Championship (“FNCS Global Championship-Qualified Team”). If any player on an FNCS Global Championship-Qualified Team separately qualifies to advance to the FNCS Global Championship again as part of a new team, that new team will be ineligible to advance or participate in the FNCS Global Championship unless the player’s original FNCS Global Championship-Qualified Team unanimously decides to forfeit its existing Global Championship advancement spot. In order to make the new team’s Global Championship qualification valid, both (2) players on the original FNCS Global Championship-Qualified Team must submit a written request to disband by writing to [email protected] before the below deadlines. If such request is approved, the existing FNCS Global Championship-Qualified Team’s Global Championship advancement spot will be rescinded, and the next in-line team(s) will advance to the FNCS Global Championship based on the applicable FNCS Major’s Grand Finals Leaderboard. 

 

Qualified to FNCS Global Championship Disband Submittal Deadline for Major

Major 1 8:00 AM ET on April 8th, 2024 (for Major 2)

Major 1 or Major 2 8:00 AM ET on June 10th, 2024 (for Major 3)

 

5. Issues.

 

5.1 Definition of Terms.

 

Bug” means an error, flaw, failure, fault or other technical issue that produces an incorrect or unexpected result, or otherwise causes Fortnite and/or a hardware device to behave in unintended ways.

 

Intentional Disconnection” means a player losing connection to Fortnite due to the player’s actions or inaction. Intentional disconnection is not considered a valid technical issue for the purposes of a remake. 

 

Server Crash” means all players losing connection to Fortnite due to an issue with the game server.

 

Unintentional Disconnection” means a player losing connection to Fortnite due to problems or issues with the game client, platform, network, or PC.

 

5.2 Technical Issues.

 

5.2.1 Due to the nature and scale of online competition, except as otherwise determined by Epic in its sole discretion, Matches will not be restarted or made null due to Bugs, Intentional Disconnections, Server Crashes, or Unintentional Disconnections. Except as otherwise determined by Epic in its sole discretion, any Bug encounters must be played through and will not be cause for a remake.

 

5.2.2 Players are prohibited from taking advantage of or otherwise exploiting any Bug that allows a player to participate in any Event round or stage without having first qualified for such round or stage pursuant to the terms of these Rules.

 

6. Communication.

 

6.1 Event Administrators will be available to answer player-specific questions and provide additional assistance throughout the Event via the official player support channel found here: https://www.discord.gg/fncompetitivesupport. Any answers or comments provided online do not change these Rules.

 

7. Post-Match Process.

 

7.1 Scoring.

 

7.1.1 The Fortnite game client will record and report a player’s score at the conclusion of such player’s participation in a Match.

 

7.1.2 At times, unforeseen issues may arise that result in score reporting delays and/or inaccuracies. For the duration of the Event, the score displayed within the Leaderboard will be the official score, regardless of accuracy. 

 

7.1.3 After a Round has ended, Epic may adjust the Leaderboard standings (typically due to players or teams being disqualified and removed from the Leaderboard for breaking these Rules). For advancement purposes, at the end of the applicable Round, the Leaderboard standings will be snapshotted, and those advancements will be immediately awarded and considered “final” for purposes of player or team advancement only, subject in all cases to final adjustment and confirmation by Epic.

 

8. Code of Conduct.

 

8.1 Personal Conduct; No Toxic Behavior.

 

8.1.1 All players must conduct themselves in a way that is at all times consistent with (a) the Code of Conduct in this Section 8 (“Code of Conduct”) and (b) the general principles of personal integrity, honesty, and good sportsmanship.

 

8.1.2 Players must be respectful of other players, Event Administrators, spectators, and sponsors (as applicable).

 

8.1.3 Players shall not behave in a manner that (a) violates these Rules, (b) is disruptive, unsafe or destructive, or (c) is otherwise harmful to the enjoyment of Fortnite by other users as intended by Epic (as determined by Epic). In particular, players shall not engage in harassing or disrespectful conduct, use of abusive or offensive language, game sabotage, spamming, social engineering, scamming, or any unlawful activity (“Toxic Behavior”).

 

8.1.4 Players shall not (a) proclaim to be, or represent themselves as, a banned player or a cheater/rule breaker, or (b) glorify or otherwise endorse the breaking or violation of these Rules.

 

8.1.5 Any violation of these Rules may expose a player to disciplinary action as further described in Section 9.3, whether or not that violation was committed intentionally.

 

8.2 Competitive Integrity.

 

8.2.1 Each player is expected to play within the spirit of Fortnite and these Rules at all times during any Event Match.  Any form of unfair play is prohibited by these Rules and may result in disciplinary action.  Examples of unfair play include the following:

 
  • Collusion (as defined below), match fixing or throwing, bribing a referee or match official, or any other unfair or illegal action or agreement to intentionally influence (or attempt to influence) the outcome of any match or Event.
 
  • Hacking or otherwise modifying the intended behavior of the game client.
 
  • Playing or allowing another player to play on an Epic Account registered in another person’s name (or soliciting, encouraging, or directing someone else to do so).
 
  • Using any kind of cheating device, program, or similar cheating method to gain a competitive advantage.
 
  • Intentionally exploiting any game function (e.g., an in-game Bug or glitch) in a manner not intended by Epic in order to gain a competitive advantage.
 
  • Using distributed denial of service attacks, swatting, or similar methods to interfere with another player’s connection to Fortnite’s game client.
 
  • Using macro keys or similar methods to automate in-game actions.
 
  • Accepting any gift, reward, bribe, or compensation for services promised, rendered, or to be rendered in connection with unfair play of Fortnite (e.g., services designed to throw or fix a Match or Session).
 
  • Utilizing outside assistance regarding the location of other players, other players’ health or equipment, or any other information not otherwise known to the player by the information on his or her own screen (e.g., looking at or attempting to look at spectator monitors while currently in a match). For clarity, a player’s receipt of coaching or use of the in-game replay tool does not fall within this prohibition.
 
  • Intentionally Disconnecting from Fortnite after you or a member of your team takes damage. For clarity, this only applies to players who Intentionally Disconnect with a member of their team receiving damage within 60 seconds prior to the Intentional Disconnection.
 

8.2.2 Players may not work together to deceive or otherwise cheat other players during any Match (“Collusion”). Examples of Collusion include the following:

 
  • Teaming: Players working together during the Match while on opposing teams.
 
  • Planned Movement: Agreement between two (2) or more opposing players to land at specific locations and move through the map in a planned way before the Match begins.
 
  • Communication: Sending or receiving signals (both verbal and non-verbal) to communicate with opposing players.
 
  • Item Dumping: Intentionally dropping items for an opposing player to collect.
 
  • Feeding: Intentionally allowing oneself to be eliminated by an opposing player.
 

8.3 Wagering.  Players shall not (a) conduct or promote betting, wagering, or gambling on the Event or any portion thereof, or (b) benefit, either directly or indirectly, from betting, wagering, or gambling on the Event or any portion thereof.

 

8.4 Harassment.  Players are prohibited from engaging in any form of harassing, abusive, or discriminatory conduct, including any of the foregoing based on race, color, ethnicity, national origin, religion, political opinion or any other opinion, gender, gender identity, sexual orientation, age, disability, or any other status or characteristic protected under applicable law.

 

8.5 Confidentiality.  A player may not disclose to any third party any confidential information the player obtains in connection with the Event, including by posting on social media channels.

 

8.6 Illegal Conduct.  Players are required to comply with all applicable laws at all times.  Any attempt to deliberately damage or undermine the legitimate operation of the Event may be in violation of criminal and civil laws and will result in disqualification from participation in the Event.  If an attempt is made, Epic reserves the right to seek remedies and damages (including attorneys’ fees) to the fullest extent of the law, including criminal prosecution.

 

8.7 Reporting.  Any player who witnesses or is subjected to conduct that the Code of Conduct should notify an Epic Esports Coordinator or Event Administrator. All complaints reported pursuant to this Section 8.7 will be promptly investigated and appropriate action will be taken. Retaliation against any player who brings forward a complaint or cooperates in the investigation of a complaint is prohibited.

 

9. Enforcement; Rules and Conduct Violations.

 

9.1 Enforcement.  Epic will have primary responsibility for enforcing these Rules for all players at the Event and may, working with the Event Administrators (as defined below), impose sanctions on players for violations of these Rules, as further described in Section 9.

 

9.2 Investigation and Compliance.

 

9.2.1 You must fully cooperate with Epic and/or an Event Administrator (as applicable) in the investigation of any violation or suspected violation of these Rules. If Epic and/or an Event Administrator contacts you to discuss the investigation, you must be truthful in the information that you provide to Epic and/or an Event Administrator. Any player found to have withheld, destroyed, or tampered with any related information, or otherwise found to have misled Epic and/or an Event Administrator during an investigation, will be subject to disciplinary action as further described in Section 9.3.

 

9.2.2 Epic has the right, in its sole discretion, to remove a player from, or restrict such player’s participation in, any Event activity as part of any investigation conducted by Epic and/or an Event Administrator (as applicable) pursuant to Section 9.2.1.

 

9.3 Disciplinary Action.

 

9.3.1 If Epic determines that a player has violated the Code, Epic may take the following disciplinary actions (as applicable):

 
  • Issue a private or public warning (verbal or written) to the player;
 
  • Loss of Session Points for the current or future Match(es);
 
  • Loss of all or any part of the prizes previously awarded to the player;
 
  • Disqualify the player from participating in one or more Matches and/or Sessions at the Event; and/or
 
  • Prevent the player from participating in one or more future competitions hosted by Epic.
 

9.3.2 For clarity, the nature and extent of the disciplinary action taken by Epic pursuant to this Section 9.3 will be in the sole and absolute discretion of Epic. Epic reserves the right to seek damages and other remedies from such player to the fullest extent permitted by applicable law. 

 

The enforcement of any applicable sanction by Epic shall not provide such player with grounds for claims against Epic under any theory of law, or otherwise be considered a liability on the part of Epic to such player.

 

9.3.3 If Epic determines that there have been repeated breaches of these Rules by a player, it may hand out increasing disciplinary action, up to and including permanent disqualification from all future competitive play of Fortnite hosted or administered by or on behalf of Epic.  Epic may also enforce any of its rights under Epic’s Terms of Service and/or the Fortnite EULA in the event of a violation.

 

9.3.4 All Rules violations at the Event will be determined by Epic in its sole discretion and governed by the Epic Competitive Violation Matrix. A final decision by Epic as to the appropriate disciplinary action will be final and binding on all players.

 

9.3 Rule Disputes.  Epic has final, binding authority to decide all disputes with respect to any portion of these Rules, including the breach, enforcement, or interpretation thereof.

 

10. Disclaimers.  TO THE MAXIMUM EXTENT ALLOWED BY LAW, EPIC AND ITS AFFILIATES AND THE EVENT ADMINISTRATORS WILL NOT BE LIABLE FOR (A) ANY TECHNICAL ISSUES OR OTHER DISRUPTIONS TO THE EVENT, INCLUDING ANY LOSS OR CORRUPTION OF DATA, (B) THE MISCONDUCT OF ANY PLAYERS OR OTHER THIRD PARTIES, (C) ANY INJURIES (INCLUDING DEATH) OR PROPERTY DAMAGE ARISING FROM ANY PRIZES OR PARTICIPATION IN THE EVENT, (D) ANY INDIRECT, CONSEQUENTIAL, INCIDENTAL OR SPECIAL DAMAGES, OR (E) ANY PRINTING, TYPOGRAPHICAL OR ADMINISTRATIVE ERRORS IN ANY MATERIALS ASSOCIATED WITH THE EVENT. EPIC RESERVES THE RIGHT TO SUSPEND, MODIFY OR CANCEL THE EVENT IN ITS SOLE DISCRETION SHOULD A VIRUS, BUG, OR OTHER TECHNICAL ISSUE, UNAUTHORIZED INTERVENTION, NATURAL DISASTER, OR OTHER CAUSE BEYOND EPIC’S CONTROL AFFECT THE ADMINISTRATION, SECURITY, OR PROPER PLAY OF THE EVENT, OR EPIC OTHERWISE BECOMES (AS DETERMINED IN ITS SOLE DISCRETION) INCAPABLE OF RUNNING THE EVENT AS ORIGINALLY PLANNED.

 

11. Publicity; Interview Consent.

 

11.1 Epic may use your name, tag, likeness, image, voice, gameplay statistics, and/or Epic Account ID or other biographical information, for publicity purposes before, during, and after the Event, in any manner and media, throughout the world, in perpetuity, but only in connection with publicizing the Event or other Fortnite events and programming, without any compensation or prior review.

 

11.2 If you are given an opportunity to participate in an interview in connection with the Event (each, an “Interview”), you consent to be recoded for the Interview, and you hereby grant to Epic a royalty-free, worldwide license (with the right to grant sublicenses) to use your statements and any audio/video footage from the Interview, as well as your name, tag, likeness, image, voice, gameplay statistics, Epic Account ID, and other biographical information (collectively, “Interview Materials”) in connection with the Interview. Your participation in an Interview is voluntary, and you are not entitled to compensation for an Interview or this license. Epic has no obligation to interview you or use Interview Materials. You can withdraw this license at any time by contacting an Event Administrator at [email protected], however this will not affect any uses Epic has made of such license before the withdrawal.

 

12. Governing Law.  The internal laws of the State of North Carolina, without reference to any of its conflicts of laws principles, shall govern these Rules, including any disputes regarding these Rules and/or the Event.

 

13. Waiver of Jury Trial.  EXCEPT AS PROHIBITED BY APPLICABLE LAW AND AS A CONDITION OF PARTICIPATING IN THIS EVENT, EACH PARTICIPANT HEREBY IRREVOCABLY AND PERPETUALLY WAIVES ANY RIGHT S/HE MAY HAVE TO A TRIAL BY JURY IN RESPECT OF ANY LITIGATION DIRECTLY OR INDIRECTLY ARISING OUT OF, UNDER OR IN CONNECTION WITH THIS EVENT, ANY DOCUMENT OR AGREEMENT ENTERED INTO IN CONNECTION HEREWITH, ANY PRIZE AVAILABLE IN CONNECTION HEREWITH, AND ANY OF THE TRANSACTIONS CONTEMPLATED HEREBY OR THEREBY.

 

14. Privacy.  Please refer to Epic’s privacy policy located at https://www.epicgames.com/site/en-US/privacypolicy for important information regarding the collection, use and disclosure of personal information by Epic.

 

15 Other Languages.  These Rules may be translated into other languages. In the event of any conflict or inconsistency between any translated version of these Rules and the English version of these Rules, the English version shall prevail, govern and control.

 

Attachment A

 

Scoring System

 

Scoring System – FNCS Open Qualifiers

 

Victory Royale: 65 Points

2nd: 56 Points

3rd: 52 Points

4th: 48 Points

5th: 44 Points

6th: 40 Points

7th: 38 Points

8th: 36 Points

9th: 34 Points

10th: 32 Points

11th: 30 Points

12th: 28 Points

13th: 26 Points

14th: 24 Points

15th: 22 Points

16th: 20 Points

17th: 18 Points

18th: 16 Points

19th: 14 Points

20th: 12 Points

21st: 10 Points

22nd: 8 Points

23rd: 6 Points

24th: 4 Points

25th: 2 Points

 

Each Elimination: 2 Points

 

Scoring System – FNCS Semi-Finals [Upper Bracket Rounds 1 and 2]

 

Victory Royale: 1000 Points

2nd: 56 Points

3rd: 52 Points

4th: 48 Points

5th: 44 Points

6th: 40 Points

7th: 38 Points

8th: 36 Points

9th: 34 Points

10th: 32 Points

11th: 30 Points

12th: 28 Points

13th: 26 Points

14th: 24 Points

15th: 22 Points

16th: 20 Points

17th: 18 Points

18th: 16 Points

19th: 14 Points

20th: 12 Points

21st: 10 Points

22nd: 8 Points

23rd: 6 Points

24th: 4 Points

25th: 2 Points

 

Scoring System – FNCS Semi-Finals [Upper Round 3, Lower Rounds 1 - 3]

 

Victory Royale: 65 Points

2nd: 56 Points

3rd: 52 Points

4th: 48 Points

5th: 44 Points

6th: 40 Points

7th: 38 Points

8th: 36 Points

9th: 34 Points

10th: 32 Points

11th: 30 Points

12th: 28 Points

13th: 26 Points

14th: 24 Points

15th: 22 Points

16th: 20 Points

17th: 18 Points

18th: 16 Points

19th: 14 Points

20th: 12 Points

21st: 10 Points

22nd: 8 Points

23rd: 6 Points

24th: 4 Points

25th: 2 Points

 

Each Elimination: 4 Points

 

Scoring System – Grand Finals Day 1

 

Victory Royale: 65 Points

2nd: 56 Points

3rd: 52 Points

4th: 48 Points

5th: 44 Points

6th: 40 Points

7th: 38 Points

8th: 36 Points

9th: 34 Points

10th: 32 Points

11th: 30 Points

12th: 28 Points

13th: 26 Points

14th: 24 Points

15th: 22 Points

16th: 20 Points

17th: 18 Points

18th: 16 Points

19th: 14 Points

20th: 12 Points

21st: 10 Points

22nd: 8 Points

23rd: 6 Points

24th: 4 Points

25th: 2 Points

 

Each Elimination: 4 Points

 

Scoring System - Grand Finals Day 2

 

Victory Royale: 100 Points

2nd: 84 Points

3rd: 78 Points

4th: 72 Points

5th: 66 Points

6th: 60 Points

7th: 57 Points

8th: 54 Points

9th: 51 Points

10th: 48 Points

11th: 45 Points

12th: 42 Points

13th: 39 Points

14th: 36 Points

15th: 33 Points

16th: 30 Points

17th: 27 Points

18th: 24 Points

19th: 21 Points

20th: 18 Points

21st: 15 Points

22nd: 12 Points

23rd: 9 Points

24th: 6 Points

25th: 3 Points

 

Each Elimination: 6 Points

 

Series Points Leaderboard

 

Series Points are awarded to the following teams after the final round that those teams are eligible to participate in, regardless of qualification status.

 

1st Place - 625 Series Points

2nd Place - 600 Series Points

3rd Place - 595 Series Points

4th Place - 590 Series Points

5th Place - 585 Series Points

6th Place - 580 Series Points

7th Place - 575 Series Points

8th Place - 570 Series Points

9th Place - 565 Series Points

10th Place - 560 Series Points

11th Place - 555 Series Points

12th Place - 550 Series Points

13th Place - 545 Series Points

14th Place - 540 Series Points

15th Place - 535 Series Points

16th Place - 530 Series Points

17th Place - 525 Series Points

18th Place - 520 Series Points

19th Place - 515 Series Points

20th Place - 510 Series Points

21st Place - 505 Series Points

22nd Place - 500 Series Points

23rd Place - 495 Series Points

24th Place - 490 Series Points

25th Place - 485 Series Points

26th Place - 480 Series Points

27th Place - 475 Series Points

28th Place - 470 Series Points

29th Place - 465 Series Points

30th Place - 460 Series Points

31st Place - 455 Series Points

32nd Place - 450 Series Points

33rd Place - 445 Series Points

34th Place - 440 Series Points

35th Place - 435 Series Points

36th Place - 430 Series Points

37th Place - 425 Series Points

38th Place - 420 Series Points

39th Place - 415 Series Points

40th Place - 410 Series Points

41st Place - 405 Series Points

42nd Place - 400 Series Points

43rd Place - 395 Series Points

44th Place - 390 Series Points

45th Place - 385 Series Points

46th Place - 355 Series Points

47th Place - 350 Series Points

48th Place - 345 Series Points

49th Place - 340 Series Points

50th Place - 335 Series Points

51st - 60th Place - 300 Series Points

61st - 70th Place - 275 Series Points

71st - 80th Place - 250 Series Points

81st - 90th Place - 225 Series Points

91st - 100th Place - 200 Series Points

101st - 110th Place - 190 Series Points

111th - 120th Place - 180 Series Points

121st - 130th Place - 170 Series Points

131st - 140th Place - 160 Series Points

141st - 150th Place - 150 Series Points

151st - 160th Place - 140 Series Points

161st - 170th Place - 130 Series Points

171st - 180th Place - 120 Series Points

181st - 190th Place - 110 Series Points

191st - 200th Place - 100 Series Points

201st - 225th Place - 75 Series Points

226th - 240th Place - 50 Series Points

241st - 255th Place - 25 Series Points

 

Teams will only be awarded Series Points from an Open Qualifier session for actual participation in the further round and/or stage reached for that week.  By way of example only, if a team participates in a given week’s Round 2 and/or Round 3 session and qualifies for the Round 4 session, but fails to queue for, or otherwise misses, all matches during that week’s Round 4 session, then that team will not be awarded Series Points for that week.

 

 

 

Attachment B

 

Schedule

 

FNCS Major 1

 

January 26: Open Qualifier #1 Round 1 Session [All Regions]

January 27: Open Qualifier #1 Round 2 Session [All Regions]

January 27: Open Qualifier #1 Round 3 Session [EU/NA]

January 28: Open Qualifier #1 Round 3 Session [ASIA/BR/ME/OCE]

January 28: Open Qualifier #1 Round 4 Session [EU/NA]

 

February 2: Open Qualifier #2 Round 1 Session [All Regions]

February 3: Open Qualifier #2 Round 2 Session [All Regions]

February 3: Open Qualifier #2 Round 3 Session [EU/NA]

February 4: Open Qualifier #2 Round 3 Session [ASIA/BR/ME/OCE]

February 4: Open Qualifier #2 Round 4 Session [EU/NA]

 

February 16: Semi-Finals Upper Bracket #1 [All Regions]

February 16: Semi-Finals Lower Bracket #1 [All Regions]

February 17: Semi-Finals Upper Bracket #2 [All Regions]

February 17: Semi-Finals Lower Bracket #2 [All Regions]

February 18: Semi-Finals Upper Bracket #3 [All Regions]

February 18: Semi-Finals Lower Bracket #3 [All Regions]

 

February 24: Grand Finals Day 1 [All Regions]

February 25: Grand Finals Day 2 [All Regions]

 

FNCS Major 2

 

April 12: Open Qualifier #1 Round 1 Session [All Regions]

April 13: Open Qualifier #1 Round 2 Session [All Regions]

April 13: Open Qualifier #1 Round 3 Session [EU/NA]

April 14: Open Qualifier #1 Round 3 Session [ASIA/BR/ME/OCE]

April 14: Open Qualifier #1 Round 4 Session [EU/NA]

 

April 19: Open Qualifier #2 Round 1 Session [All Regions]

April 20: Open Qualifier #2 Round 2 Session [All Regions]

April 20: Open Qualifier #2 Round 3 Session [EU/NA]

April 21: Open Qualifier #2 Round 3 Session [ASIA/BR/ME/OCE]

April 21: Open Qualifier #2 Round 4 Session [EU/NA]

 

May 3: Semi-Finals Upper Bracket #1 [All Regions]

May 3: Semi-Finals Lower Bracket #1 [All Regions]

May 4: Semi-Finals Upper Bracket #2 [All Regions]

May 4: Semi-Finals Lower Bracket #2 [All Regions]

May 5: Semi-Finals Upper Bracket #3 [All Regions]

May 5: Semi-Finals Lower Bracket #3 [All Regions]

 

May 11: Grand Finals Day 1 [All Regions]

May 12: Grand Finals Day 2 [All Regions]

 

FNCS Major 3

 

June 14: Open Qualifier #1 Round 1 Session [All Regions]

June 15: Open Qualifier #1 Round 2 Session [All Regions]

June 15: Open Qualifier #1 Round 3 Session [EU/NA]

June 16: Open Qualifier #1 Round 3 Session [ASIA/BR/ME/OCE]

June 16: Open Qualifier #1 Round 4 Session [EU/NA]

 

June 21: Open Qualifier #2 Round 1 Session [All Regions]

June 22: Open Qualifier #2 Round 2 Session [All Regions]

June 22: Open Qualifier #2 Round 3 Session [EU/NA]

June 23: Open Qualifier #2 Round 3 Session [ASIA/BR/ME/OCE]

June 23: Open Qualifier #2 Round 4 Session [EU/NA]

 

July 19: Semi-Finals Upper Bracket #1 [All Regions]

July 19: Semi-Finals Lower Bracket #1 [All Regions]

July 20: Semi-Finals Upper Bracket #2 [All Regions]

July 20: Semi-Finals Lower Bracket #2 [All Regions]

July 21: Semi-Finals Upper Bracket #3 [All Regions]

July 21: Semi-Finals Lower Bracket #3 [All Regions]

 

July 27: Grand Finals Day 1 [All Regions]

July 28: Grand Finals Day 2 [All Regions]

 

FNCS Global Championship

 

September 7: Grand Finals Day 1
September 8: Grand Finals Day 2

 

Attachment C

 

Prizes

 

Event Prizes - EU

 

Rank Prize (USD)

1st $170,000

2nd $120,000

3rd $100,000

4th $80,000

5th $60,000

6th $50,000

7th $40,000

8th $30,000

9th $20,000

10th $15,000

11th - 15th $10,000

16th - 20th $8,000

21st - 25th $6,000

26th - 30th $5,000

31st - 35th $4,000

36th - 40th $3,000

41st - 45th $2,000

46th - 50th $1,000

 

Event Prizes - NA

 

Rank Prize (USD)

1st $140,000

2nd $90,000

3rd $70,000

4th $60,000

5th $50,000

6th $36,000

7th $30,000

8th $25,000

9th $14,000

10th $11,000

11th - 15th $7,500

16th - 20th $6,000

21st - 25th $4,500

26th - 30th $3,000

31st - 35th $2,000

36th - 45th $1,500

46th - 50th $1,000

 

Event Prizes - BR

 

Rank Prize (USD)

1st $20,000

2nd $14,000

3rd $11,000

4th $9,000

5th $6,500

6th $4,500

7th $3,000

8th $2,600

9th $2,400

10th $2,000

11th - 15th $1,500

16th - 20th $1,000

21st - 25th $500

26th - 50th $200

 

Event Prizes - ASIA

 

Rank Prize (USD)

1st $20,000

2nd $14,000

3rd $11,000

4th $9,000

5th $6,500

6th $4,500

7th $3,000

8th $2,600

9th $2,400

10th $2,000

11th - 15th $1,500

16th - 20th $1,000

21st - 25th $500

26th - 50th $200

 

Event Prizes - ME

 

Rank Prize (USD)

1st $20,000

2nd $14,000

3rd $11,000

4th $9,000

5th $6,500

6th $4,500

7th $3,000

8th $2,600

9th $2,400

10th $2,000

11th - 15th $1,500

16th - 20th $1,000

21st - 25th $500

26th - 50th $200

 

Event Prizes - OCE

 

Rank Prize (USD)

1st $16,000

2nd $10,000

3rd $6,000

4th $4,000

5th $3,500

6th $2,800

7th $2,600

8th $2,400

9th $2,200

10th $2,000

11th - 15th $1,000

16th - 20th $500

21st - 50th $200



 

© 2024 Epic Games, Inc. All rights reserved.