Bug Fixes in Creative - v13.20
6.26.2020
Islands
Bug Fixes- Fixed an issue where players could bypass edit permissions to edit another player’s island.
- Fixed an issue where selecting Return to Hub caused incorrect textures on multiple assets on the island.
- Fixed an issue where selecting Return to Hub could break functionality of certain devices in the HUB.
- Fixed an issue where the central featured rift did not show complete island information.
- Fixed an issue where the device info was shown in replays when the focus was set to a device.
- Fixed an issue where the Timer appeared on the map despite the setting being minimap only.
- Fixed an issue where Beacons were visible during the Pre-game phase.
- Fixed an issue where Badge colors were inconsistent between create and game mode.
Gameplay
Bug Fixes
- Fixed an issue where the player could hitch or clip through the ATK when jumping on its roof.
- Fixed an issue where players were able to travel beyond the game volume when switching seats in the Stormwing.
- Fixed an issue where backfill players could spawn outside the game volume when there were no available spawn pads.
- Fixed an issue where the Sentry would lose functionality when players exited an ATK nearby.
- Fixed an issue where the Glider would be deployed at game start.
- Fixed an issue where the Sentry would be eliminated when driving an ATK nearby.
- Fixed an issue where certain player-built structures could not be destroyed with the pickaxe when placed against an island barrier.
- Fixed an issue where Creatures could destroy player-built structures despite the Destroy Player Structures option being turned off.
Weapons + Items
Bug Fixes
- Fixed an issue where double jumping while using the shadow bomb caused the player to fly and break impulse interactions.
- Fixed an issue where players were not able to aim horizontally while inside the cannon.
- Fixed an issue where throwing Boogie Bomb at Sentries was causing crashes.
- Fixed an issue where the Creepin Cardboard made players invisible when crouched.
- Fixed an issue where the Shopping Cart was not impulsed by all explosive weapons.
- Fixed an issue where the Ice Block lost its slide effect when a diagonal wall was placed on top.
- Fixed an issue where the Sneaky Snowman remained equipped when returning to the hub.
Creative Tools + Phone
Bug Fixes
- Fixed an issue where multi-selected assets added to the Quickbar were not populating consistently after ending the game.
- Fixed an issue where deleted props could randomly reappear.
- Fixed an issue where assets had a black thumbnail when saved into the Quickbar on mobile.
- Fixed an issue where the Hover Platform blueprint disappeared when switching between pickaxe and phone tool.
- Fixed an issue where the Hover Platform would be placed inconsistently when multi-selected with other assets.
- Fixed an issue where the player retained phone tool access outside of the island.
- Fixed an issue where saved assets from the Quickbar were automatically pasted when starting a game.
- Fixed an issue where vehicles were visible through copied assets.
- Fixed an issue where Holoscreens set to rotate did not do so correctly.
- Fixed an issue where the Billboard bounding box was offset when the border was turned off.
- Fixed an issue where the Objective device could not be scaled or modified.
- Fixed an issue where a deformed weapon model would spawn after the player deleted the Item Spawner.
Prefabs & Galleries
Bug Fixes- Fixed the Village Building Color Galleries naming conventions so that A & B would be capitalized.
- Fixed an issue where the Water Walls from Craggy Cliffs and the Military Crate from Pressure Plant Gallery were giving the wrong resource material.
- Fixed an issue where the Straight Pirate Ship Balcony was giving the wrong resource material.
- Fixed a spelling issue with Craggy Cliffs Sticks Restaurant.
- Fixed an issue where a lamp appeared to be floating in Craggy Cliffs Inn.
- Fixed an issue with short draw distance for some of the props in Craggy Cliffs Prop Gallery.
- Fixed an issue where Creatures were walking through objects from the Monster Skull Gallery.
- Fixed an issue where Decal Gallery handles were visible.
Devices
Bug Fixes
- Fixed an issue where the Class Selector Color option would reset after ending a team-based game.
- Fixed an issue where the Capture Zone device was active during the Pre-game phase despite setting Enable During Phase to None.
- Fixed an issue where some devices ignored their game phase settings in the Pre-game phase.
- Fixed an issue where the Barrier appeared during the Pre-game phase when Enabled During Phase was set to Warm-up Only.
- Fixed an issue where the Damage Volume remained visible during the game when visibility was turned off.
- Fixed an issue where Creatures were unaffected by creature settings while inside a Mutator Zone.
- Fixed an issue where players were unable to capture the Capture Area via a Trigger device more than once.
- Fixed an issue where the warning notification did not appear when damaging an Objective Device.
- Fixed an issue where the Ball device was not affected by Pinball Bumpers.
- Fixed an issue where the Class Selector and the Movement Modulator were not active during Pre-game even when Enabled during Pre-game was turned on.
- Fixed an issue where the Capture Area’s visual effects was showing in the next round even if the area was disabled.
- Fixed an issue where the player would lose the ability to use the pickaxe or shoot after being teleported via the Mutator Zone trigger.
- Fixed an issue where the Tracker Device was showing HUD elements one at a time if multiple ones were assigned to the same individual or team.
- Fixed an issue where the Class Selector Color would reset to the wrong selected Team.
- Fixed an issue where the Mutator Zone still consumed items when Pick Up Life Span was disabled.
- Fixed an issue where the Display Health for All Players setting in the Team Settings Device did not replicate properly in replays.
- Fixed an issue where the Ball Device was stuck between the Ball Spawner and the ground.
- Fixed an issue where the Trick Tile did not trigger if the creator did not open the settings menu after placing the device.
- Fixed an issue where the Color Changing Tile did not change colors via the Set Team When Receiving From setting.
UI + Social
Bug Fixes
- Added more appropriate tags to help find the following content:
- Block Party Prop Gallery
- Nature Tree Gallery B
- Hero/Villain Prop Gallery
- Neo Tilted Car Gallery
- Ambient Gallery Large
- Visualizer Gallery
- X-4 Stormwing
- B.R.U.T.E.
- Fixed an issue where the preview icon for the dumpling from Lucky Landing Prop Gallery was showing the dumpling backwards.
- Fixed an issue where Gold was failing to display on the HUD.
- Fixed an issue where the island UI would populate when there were no portals.