
Chapter 2 Season 5 - LTM Tournaments Official Rules
1. Introduction and Acceptance
1.1 Introduction
These Chapter 2 Season 5 LTM Tournament Official Rules (“Rules”) govern all stages of the Chapter 2 Season 5 LTM Tournament (“LTM Tournament” or “Event”).
These Rules have been designed to ensure the integrity of competitive play of Fortnite (the “Game”) in connection with the Event, and are intended to promote vigorous competition and to help ensure that all competitive play of the Game is fun, fair, and free from Toxic Behavior (as defined below).
1.2 Acceptance
To participate in the Event, each player must agree (or, if a Minor (as defined below), such player’s parent or legal guardian must agree on such player’s behalf) to follow these Rules at all times, including the Code of Conduct in Section 8. A player (or, if a Minor, such player’s parent or legal guardian) may accept these Rules by clicking to accept or agree to these Rules, where this option is made available to you by Epic Games, Inc. (“Epic”) in the Game client. By participating in any game or match that is part of the Event, a player is confirming that he or she (or, if a Minor, his or her parent or legal guardian) has accepted these Rules pursuant to this Section 1.2.
1.3 Enforcement
Epic will have primary responsibility for enforcing these Rules for all players at the Event and may, working with the Event Administrators (as defined below), hand out penalties to players for violations of these Rules, as further described in Section 9.
1.4 Amendments
Epic may update, revise, change, or modify these Rules from time to time. For each player, his or her participation in the Event after any update, revision, change, or modification to these Rules will be deemed acceptance by such player (or, if a Minor, such player’s parent or legal guardian) of these Rules as updated, revised, changed, or modified.
2. Event Structure
2.1 Definition of Terms
2.1.1 Elimination
An occurrence where one player depletes the HP and Shield (if any) of another player. Subject to Section 7.1.2, elimination credit is determined by (a) the action feed located at the bottom left corner of the gameplay screen, and (b) the UI illustrating total number of eliminations earned during a single match; provided, that, in no event shall elimination credit be awarded to a player for any portion of a match following such player’s elimination.
2.1.2 Event Administrator
Any Epic employee or member of the admin team, broadcast team, production team, event staff, or anyone else otherwise employed or contracted for the purpose of running the Event.
2.1.3 Game Mode
A specific ruleset, set of gameplay elements, or win conditions for a given match. Game modes can be very broad and may or may not differ from one match to the next. Event Administrators will explain the specific parameters for each game mode before the beginning of a match.
2.1.4 Match
A single instance of competition within the Game that is played until a player or team either achieves a Victory Royale (as defined below) or certain victory conditions are otherwise met.
2.1.5 Placement
A player’s or team’s time spent in play in a match, relative to that of other players or teams in such match, prior to being eliminated. Placement rank is illustrated in the UI after being eliminated.
2.1.6 Session
A set of matches that is played until a winner or multiple winners are determined by one of the following methods: (a) completion of a set number of matches or (b) completion of a set time period.
2.1.7 Victory Royale
An occurrence where a player or team meets the victory conditions of the current game mode of the match being played. Typically, this refers to obtaining a first place placement finish.
2.2 Schedule - All Final Times Listed in Game
2.2.1 January 31st - One Shot (Solo)
2.2.2 February 7th - One Shot (Solo)
2.2.3 February 14th - Rags to Riches (Solo)
2.2.4 February 21st - Floor is Lava (Duos)
2.2.5 February 28th - Solid Gold (Solo)
2.3 Rescheduling
Epic may, in its sole discretion, reorder the schedule and/or change the date for, or cancel, any match or session of the Event (or change any game mode to be played in connection therewith). However, if the Event schedule is so modified, Epic will inform all players at its earliest convenience.
2.4 Event Format and Scoring - Solid Gold (Solo)
2.4.1
Subject to the terms and conditions of these Rules, any eligible player (as determined by Epic in accordance with these Rules) may queue up and participate in the Solid Gold LTM Tournament during their respective region’s session window as listed in-game.
Each session will last approximately three (3) hours. Players may participate in a maximum of ten (10) matches during a session. Players will earn points based on the scoring system listed in Sections 2.4.2 and 2.4.3 (as applicable). Matches for a session will count only if the match begins before such session window closes.
2.4.2 Scoring System
Victory Royale: 20 points
2nd: 16 points
3rd: 13 points
4th: 10 points
5th: 9 points
6th - 10th: 8 points
11th - 15th: 7 points
16th - 20th: 6 points
21st - 25th: 5 points
26th - 30th: 4 points
31st - 40th: 3 points
41st - 50th: 2 points
51st - 75th: 1 point
Each Elimination: 1 point
2.4.3 Tiebreakers
Tiebreakers will be determined in the order presented here: (1) total points scored; (2) total Victory Royales in the session; (3) number of eliminations in the session; (4) average placement per match in the session; and finally (5) a coin flip.
2.5 Event Format and Scoring - One Shot (Solo)
2.5.1
Subject to the terms and conditions of these Rules, any eligible player (as determined by Epic in accordance with these Rules) may queue up and participate in the One Shot LTM Tournament during their respective region’s session window as listed in-game.
Each session will last approximately three (3) hours. Players may participate in a maximum of ten (10) matches during a session. Players will earn points based on the scoring system listed in Sections 2.5.2 and 2.5.3 (as applicable). Matches for a session will count only if the match begins before such session window closes.
2.5.2 Scoring System
Victory Royale: 20 points
2nd: 16 points
3rd: 13 points
4th: 10 points
5th: 9 points
6th - 10th: 8 points
11th - 15th: 7 points
16th - 20th: 6 points
21st - 25th: 5 points
26th - 30th: 4 points
31st - 40th: 3 points
41st - 50th: 2 points
51st - 75th: 1 point
Each Elimination: 1 point
2.5.3 Tiebreakers
Tiebreakers will be determined in the order presented here: (1) total points scored; (2) total Victory Royales in the session; (3) number of eliminations in the session; (4) average placement per match in the session; and finally (5) a coin flip.
2.6 Event Format and Scoring - Rags to Riches (Solo)
2.6.1
Subject to the terms and conditions of these Rules, any eligible player (as determined by Epic in accordance with these Rules) may queue up and participate in the Rags to Riches LTM Tournament during their respective region’s session window as listed in-game.
Each session will last approximately three (3) hours. Players may participate in a maximum of ten (10) matches during a session. Players will earn points based on the scoring system listed in Sections 2.6.2 and 2.6.3 (as applicable). Matches for a session will count only if the match begins before such session window closes.
2.6.2 Scoring System
Victory Royale: 20 points
2nd: 16 points
3rd: 13 points
4th: 10 points
5th: 9 points
6th - 10th: 8 points
11th - 15th: 7 points
16th - 20th: 6 points
21st - 25th: 5 points
26th - 30th: 4 points
31st - 40th: 3 points
41st - 50th: 2 points
51st - 75th: 1 point
Each Elimination: 1 point
2.6.3 Tiebreakers
Tiebreakers will be determined in the order presented here: (1) total points scored; (2) total Victory Royales in the session; (3) number of eliminations in the session; (4) average placement per match in the session; and finally (5) a coin flip.
2.7 Event Format and Scoring - Floor is Lava (Duos)
2.7.1
Subject to the terms and conditions of these Rules, any eligible team (as determined by Epic in accordance with these Rules) may queue up and participate in the Floor is Lava LTM Tournament during their respective region’s session window as listed in-game.
Each session will last approximately three (3) hours. Teams may participate in a maximum of ten (10) matches during a session. Teams will earn points based on the scoring system listed in Sections 2.7.2 and 2.7.3 (as applicable). Matches for a session will count only if the match begins before such session window closes.
2.7.2 Scoring System
Victory Royale: 20 points
2nd: 16 points
3rd: 13 points
4th: 10 points
5th: 9 points
6th - 10th: 8 points
11th - 15th: 6 points
16th - 20th: 4 points
21st - 25th: 2 points
26th - 35th: 1 point
Each Elimination: 1 point
2.7.3 Tiebreakers
Tiebreakers will be determined in the order presented here: (1) total points scored; (2) total Victory Royales in the session; (3) number of eliminations in the session; (4) average placement per match in the session; and finally (5) a coin flip.
3. Player Eligibility
3.1 Player Age
3.1.1 To be eligible to participate in any Event match, a player must be at least 13 years old (or such other age, if greater, as may be required in such player’s country of residence). If a player is under 18 years of age or the age of majority as defined in such player’s country of residence (a “Minor”), such player must have permission from a parent or legal guardian in order to participate in the Event.
3.1.2 Ineligible players who mislead or attempt to mislead Event Administrators by providing false eligibility information will be subject to disciplinary actions as further described in Section 9.2.
3.2 Fortnite EULA
Each player must follow the Fortnite End User License Agreement (“Fortnite EULA”) (https://www.epicgames.com/fortnite/eula). These Rules add to, and do not replace, the Fortnite EULA.
3.3 2FA
Each player must enable (if not already enabled) Two-Factor Authentication (“2FA”) on his or her Epic account. To enable 2FA, players must visit https://epicgames.com/2FA, log in to their Epic accounts, and follow the onscreen instructions.
3.4 Epic Affiliation
Employees, officers, directors, agents, and representatives of Epic (including the legal, promotion, and advertising agencies of Epic) and their immediate family members (defined as spouse, mother, father, sisters, brothers, sons, daughters, uncles, aunts, nephews, nieces, grandparents, and in-laws, regardless of where they live) and those living in their household (whether or not related), and each person or entity connected with the production or administration of the Event, and each parent company, affiliate, subsidiary, agent and representative of Epic are not eligible to participate or win.
3.5 Player Names
3.5.1 All team and individual player names must follow the Code of Conduct in Section 8. Epic and the Event Administrators each may restrict or change team and individual player tags or screen names for any reason.
3.5.2 The name used by a team or player may not include or make use of the
terms Fortnite®, Epic, or any other trademark, trade name, or logo owned by or licensed to Epic.
3.5.3 The name used by a team or player cannot be an impersonation of another team, player, streamer, celebrity, government official, Epic employee, or any other person or entity.
3.6 Good Standing
Players must be in good standing with respect to any Epic accounts registered by said player, with no undisclosed violations. Players must also be free of or served fully any penalties from previously breaking any official Epic rules.
3.7 Additional Restrictions
3.7.1 The Event in all parts is open to players from across the world, except as otherwise provided in this Section. The Event is not open to individuals wherever restricted or prohibited by applicable law or in any country disallowed by U.S. law. Without limitation of the foregoing, the Event is not open to individuals in the Crimea region, Cuba, Iran, Iraq, North Korea, Somalia, Sudan, Syria, and Zimbabwe.
3.7.2 For the duration of the Event, only a single player may play on a given game machine (i.e., multiple players cannot participate on the same machine at any point during any LTM Tournament match).
4. Player/Team Formation Rules
4.1 Solo
Each solo player (or, if a Minor, such player’s parent or legal guardian) must acknowledge and accept these Rules in-game pursuant to Section 1.2 before participating in the Event.
4.2 Duos
4.2.1 Each Duos player (or, if a Minor, such player’s parent or legal guardian) must acknowledge and accept these Rules in-game pursuant to Section 1.2 before participating in the Event.
4.2.2 During the Event, all players on a team must be present and partied up together in order to participate. Players on a team may not play Solo. If a team does not have all members present and partied up together by the start time for a given match, it will be considered to have finished in (or tied for) last place with zero eliminations for that match.
4.2.3 Players may only participate on one team at a time throughout each session.
4.2.4 Each member of a team shall be deemed to have jointly and severally made and entered into all of the representations, warranties, and agreements contained herein and shall be jointly and severally obligated and bound thereby. Except as otherwise expressly set forth herein, all of the Event Administrators’ rights pursuant to these Rules relate to and are exercisable against the team as a whole and each individual member of the team. If any right of disqualification arises as to any individual member of the team, then the right of disqualification may be exercised against the team as a whole, as the Event Administrators may elect in their sole discretion.
1. Introduction and Acceptance
1.1 Introduction
These Chapter 2 Season 5 LTM Tournament Official Rules (“Rules”) govern all stages of the Chapter 2 Season 5 LTM Tournament (“LTM Tournament” or “Event”).
These Rules have been designed to ensure the integrity of competitive play of Fortnite (the “Game”) in connection with the Event, and are intended to promote vigorous competition and to help ensure that all competitive play of the Game is fun, fair, and free from Toxic Behavior (as defined below).
1.2 Acceptance
To participate in the Event, each player must agree (or, if a Minor (as defined below), such player’s parent or legal guardian must agree on such player’s behalf) to follow these Rules at all times, including the Code of Conduct in Section 8. A player (or, if a Minor, such player’s parent or legal guardian) may accept these Rules by clicking to accept or agree to these Rules, where this option is made available to you by Epic Games, Inc. (“Epic”) in the Game client. By participating in any game or match that is part of the Event, a player is confirming that he or she (or, if a Minor, his or her parent or legal guardian) has accepted these Rules pursuant to this Section 1.2.
1.3 Enforcement
Epic will have primary responsibility for enforcing these Rules for all players at the Event and may, working with the Event Administrators (as defined below), hand out penalties to players for violations of these Rules, as further described in Section 9.
1.4 Amendments
Epic may update, revise, change, or modify these Rules from time to time. For each player, his or her participation in the Event after any update, revision, change, or modification to these Rules will be deemed acceptance by such player (or, if a Minor, such player’s parent or legal guardian) of these Rules as updated, revised, changed, or modified.
2. Event Structure
2.1 Definition of Terms
2.1.1 Elimination
An occurrence where one player depletes the HP and Shield (if any) of another player. Subject to Section 7.1.2, elimination credit is determined by (a) the action feed located at the bottom left corner of the gameplay screen, and (b) the UI illustrating total number of eliminations earned during a single match; provided, that, in no event shall elimination credit be awarded to a player for any portion of a match following such player’s elimination.
2.1.2 Event Administrator
Any Epic employee or member of the admin team, broadcast team, production team, event staff, or anyone else otherwise employed or contracted for the purpose of running the Event.
2.1.3 Game Mode
A specific ruleset, set of gameplay elements, or win conditions for a given match. Game modes can be very broad and may or may not differ from one match to the next. Event Administrators will explain the specific parameters for each game mode before the beginning of a match.
2.1.4 Match
A single instance of competition within the Game that is played until a player or team either achieves a Victory Royale (as defined below) or certain victory conditions are otherwise met.
2.1.5 Placement
A player’s or team’s time spent in play in a match, relative to that of other players or teams in such match, prior to being eliminated. Placement rank is illustrated in the UI after being eliminated.
2.1.6 Session
A set of matches that is played until a winner or multiple winners are determined by one of the following methods: (a) completion of a set number of matches or (b) completion of a set time period.
2.1.7 Victory Royale
An occurrence where a player or team meets the victory conditions of the current game mode of the match being played. Typically, this refers to obtaining a first place placement finish.
2.2 Schedule - All Final Times Listed in Game
2.2.1 January 31st - One Shot (Solo)
2.2.2 February 7th - One Shot (Solo)
2.2.3 February 14th - Rags to Riches (Solo)
2.2.4 February 21st - Floor is Lava (Duos)
2.2.5 February 28th - Solid Gold (Solo)
2.3 Rescheduling
Epic may, in its sole discretion, reorder the schedule and/or change the date for, or cancel, any match or session of the Event (or change any game mode to be played in connection therewith). However, if the Event schedule is so modified, Epic will inform all players at its earliest convenience.
2.4 Event Format and Scoring - Solid Gold (Solo)
2.4.1
Subject to the terms and conditions of these Rules, any eligible player (as determined by Epic in accordance with these Rules) may queue up and participate in the Solid Gold LTM Tournament during their respective region’s session window as listed in-game.
Each session will last approximately three (3) hours. Players may participate in a maximum of ten (10) matches during a session. Players will earn points based on the scoring system listed in Sections 2.4.2 and 2.4.3 (as applicable). Matches for a session will count only if the match begins before such session window closes.
2.4.2 Scoring System
Victory Royale: 20 points
2nd: 16 points
3rd: 13 points
4th: 10 points
5th: 9 points
6th - 10th: 8 points
11th - 15th: 7 points
16th - 20th: 6 points
21st - 25th: 5 points
26th - 30th: 4 points
31st - 40th: 3 points
41st - 50th: 2 points
51st - 75th: 1 point
Each Elimination: 1 point
2.4.3 Tiebreakers
Tiebreakers will be determined in the order presented here: (1) total points scored; (2) total Victory Royales in the session; (3) number of eliminations in the session; (4) average placement per match in the session; and finally (5) a coin flip.
2.5 Event Format and Scoring - One Shot (Solo)
2.5.1
Subject to the terms and conditions of these Rules, any eligible player (as determined by Epic in accordance with these Rules) may queue up and participate in the One Shot LTM Tournament during their respective region’s session window as listed in-game.
Each session will last approximately three (3) hours. Players may participate in a maximum of ten (10) matches during a session. Players will earn points based on the scoring system listed in Sections 2.5.2 and 2.5.3 (as applicable). Matches for a session will count only if the match begins before such session window closes.
2.5.2 Scoring System
Victory Royale: 20 points
2nd: 16 points
3rd: 13 points
4th: 10 points
5th: 9 points
6th - 10th: 8 points
11th - 15th: 7 points
16th - 20th: 6 points
21st - 25th: 5 points
26th - 30th: 4 points
31st - 40th: 3 points
41st - 50th: 2 points
51st - 75th: 1 point
Each Elimination: 1 point
2.5.3 Tiebreakers
Tiebreakers will be determined in the order presented here: (1) total points scored; (2) total Victory Royales in the session; (3) number of eliminations in the session; (4) average placement per match in the session; and finally (5) a coin flip.
2.6 Event Format and Scoring - Rags to Riches (Solo)
2.6.1
Subject to the terms and conditions of these Rules, any eligible player (as determined by Epic in accordance with these Rules) may queue up and participate in the Rags to Riches LTM Tournament during their respective region’s session window as listed in-game.
Each session will last approximately three (3) hours. Players may participate in a maximum of ten (10) matches during a session. Players will earn points based on the scoring system listed in Sections 2.6.2 and 2.6.3 (as applicable). Matches for a session will count only if the match begins before such session window closes.
2.6.2 Scoring System
Victory Royale: 20 points
2nd: 16 points
3rd: 13 points
4th: 10 points
5th: 9 points
6th - 10th: 8 points
11th - 15th: 7 points
16th - 20th: 6 points
21st - 25th: 5 points
26th - 30th: 4 points
31st - 40th: 3 points
41st - 50th: 2 points
51st - 75th: 1 point
Each Elimination: 1 point
2.6.3 Tiebreakers
Tiebreakers will be determined in the order presented here: (1) total points scored; (2) total Victory Royales in the session; (3) number of eliminations in the session; (4) average placement per match in the session; and finally (5) a coin flip.
2.7 Event Format and Scoring - Floor is Lava (Duos)
2.7.1
Subject to the terms and conditions of these Rules, any eligible team (as determined by Epic in accordance with these Rules) may queue up and participate in the Floor is Lava LTM Tournament during their respective region’s session window as listed in-game.
Each session will last approximately three (3) hours. Teams may participate in a maximum of ten (10) matches during a session. Teams will earn points based on the scoring system listed in Sections 2.7.2 and 2.7.3 (as applicable). Matches for a session will count only if the match begins before such session window closes.
2.7.2 Scoring System
Victory Royale: 20 points
2nd: 16 points
3rd: 13 points
4th: 10 points
5th: 9 points
6th - 10th: 8 points
11th - 15th: 6 points
16th - 20th: 4 points
21st - 25th: 2 points
26th - 35th: 1 point
Each Elimination: 1 point
2.7.3 Tiebreakers
Tiebreakers will be determined in the order presented here: (1) total points scored; (2) total Victory Royales in the session; (3) number of eliminations in the session; (4) average placement per match in the session; and finally (5) a coin flip.
3. Player Eligibility
3.1 Player Age
3.1.1 To be eligible to participate in any Event match, a player must be at least 13 years old (or such other age, if greater, as may be required in such player’s country of residence). If a player is under 18 years of age or the age of majority as defined in such player’s country of residence (a “Minor”), such player must have permission from a parent or legal guardian in order to participate in the Event.
3.1.2 Ineligible players who mislead or attempt to mislead Event Administrators by providing false eligibility information will be subject to disciplinary actions as further described in Section 9.2.
3.2 Fortnite EULA
Each player must follow the Fortnite End User License Agreement (“Fortnite EULA”) (https://www.epicgames.com/fortnite/eula). These Rules add to, and do not replace, the Fortnite EULA.
3.3 2FA
Each player must enable (if not already enabled) Two-Factor Authentication (“2FA”) on his or her Epic account. To enable 2FA, players must visit https://epicgames.com/2FA, log in to their Epic accounts, and follow the onscreen instructions.
3.4 Epic Affiliation
Employees, officers, directors, agents, and representatives of Epic (including the legal, promotion, and advertising agencies of Epic) and their immediate family members (defined as spouse, mother, father, sisters, brothers, sons, daughters, uncles, aunts, nephews, nieces, grandparents, and in-laws, regardless of where they live) and those living in their household (whether or not related), and each person or entity connected with the production or administration of the Event, and each parent company, affiliate, subsidiary, agent and representative of Epic are not eligible to participate or win.
3.5 Player Names
3.5.1 All team and individual player names must follow the Code of Conduct in Section 8. Epic and the Event Administrators each may restrict or change team and individual player tags or screen names for any reason.
3.5.2 The name used by a team or player may not include or make use of the
terms Fortnite®, Epic, or any other trademark, trade name, or logo owned by or licensed to Epic.
3.5.3 The name used by a team or player cannot be an impersonation of another team, player, streamer, celebrity, government official, Epic employee, or any other person or entity.
3.6 Good Standing
Players must be in good standing with respect to any Epic accounts registered by said player, with no undisclosed violations. Players must also be free of or served fully any penalties from previously breaking any official Epic rules.
3.7 Additional Restrictions
3.7.1 The Event in all parts is open to players from across the world, except as otherwise provided in this Section. The Event is not open to individuals wherever restricted or prohibited by applicable law or in any country disallowed by U.S. law. Without limitation of the foregoing, the Event is not open to individuals in the Crimea region, Cuba, Iran, Iraq, North Korea, Somalia, Sudan, Syria, and Zimbabwe.
3.7.2 For the duration of the Event, only a single player may play on a given game machine (i.e., multiple players cannot participate on the same machine at any point during any LTM Tournament match).
4. Player/Team Formation Rules
4.1 Solo
Each solo player (or, if a Minor, such player’s parent or legal guardian) must acknowledge and accept these Rules in-game pursuant to Section 1.2 before participating in the Event.
4.2 Duos
4.2.1 Each Duos player (or, if a Minor, such player’s parent or legal guardian) must acknowledge and accept these Rules in-game pursuant to Section 1.2 before participating in the Event.
4.2.2 During the Event, all players on a team must be present and partied up together in order to participate. Players on a team may not play Solo. If a team does not have all members present and partied up together by the start time for a given match, it will be considered to have finished in (or tied for) last place with zero eliminations for that match.
4.2.3 Players may only participate on one team at a time throughout each session.
4.2.4 Each member of a team shall be deemed to have jointly and severally made and entered into all of the representations, warranties, and agreements contained herein and shall be jointly and severally obligated and bound thereby. Except as otherwise expressly set forth herein, all of the Event Administrators’ rights pursuant to these Rules relate to and are exercisable against the team as a whole and each individual member of the team. If any right of disqualification arises as to any individual member of the team, then the right of disqualification may be exercised against the team as a whole, as the Event Administrators may elect in their sole discretion.

