Creative v17.00 Update brings a new HUD Controller Device, a Glass Gallery, and more!

The Fortnite Team

A new season of Fortnite is here, and v17.00’s update for Fortnite Creative brings a new Hub Island template and gallery prefab, as well as the HUD Controller device to allow you to get rid of unnecessary clutter. The update also delivers a visual to several devices and additional gameplay adjustments to assist Creators. 

HUD Controller Device

We know not every game is about shooting/building/editing, and we’ve taken that into account with the introduction of the HUD Controller. Inspired by Creator feedback, with this device you can now hide elements of the player HUD that aren’t relevant to your game, allowing your players to experience a more streamlined look and feel. Read more details on the Hud Controller Device within the Fortnite Creative Documentation website.

16CM HUDControllerUpdate Social

Hub Island Template 

To improve the player experience when entering Creator Hubs, we’ve updated the Hub Island to include two new templates: the Hub Spoke and Hub Cardinal. 

The Hub Spoke template includes matchmaking portals that are now closer and are displayed in a rounded setup. There will also be three upfront and center matchmaking portals with interactive switches to turn on/off each area's matchmaking portals.

The Hub Cardinal is an additional style that is similar to the spoke but features matchmaking portals to the North, East, South, and West. 

Prefabs & Galleries Get Glass

The new update introduces glass prefabs and galleries for the first time to Fortnite Creative. Shout out to @MaferWorld for coming up with the community concept for the Glass Material Set!

Within the set, Creators can select the color of each individual asset and also resize or move these assets to create layered works of art. The set features a Glass Gallery of building assets and a Glass Prop Gallery.

Fortnite Creative Glass Gallery

Matchmaking Changes with Play Menu

The first change you will notice is the removal of the featured portals. Previously, when matchmaking into Creative mode through the Play menu, players could adjust the Featured Islands from the kiosk. We’ve made this change to give players a better opportunity to discover new islands and experiences organically to discover new islands for our players and creators. Note:The Featured portals available through the Create menu will still be available.

Gameplay Updates

We’ve made quality of life changes to the following areas

  • XL Grid Island
    • New XL Grid Island Material matches the Spatial Thermometer grid spacing.
  • New Resources
    • We’ve added the following resources from Save the World for use in games:
      • Fibrous Herbs, Flower Petals, Rough Ore, Planks, Rough Mineral Powder, Simple Mineral Powder, Fine-Grain Mineral Powder, Char-Black Mineral Powder, Oxidized Mineral Powder, Quartz Crystal, Stringy Twine, Simple Twine, Study Twine, Peaky Twine, Carved Twine, Blast Powder, Rusty Mechanical Part, Simple Mechanical Part, Study Mechanical Part, Sleek Mechanical Part, Efficient Mechanical Part, Rotating Gizmo, Copper Ore, Silver Ore, Malachite Ore, Obsidian Ore, Brightcore Ore, Shadowshard Crystal, Sunbeam Crystal.
      • These can all be found in the Consumables tab.


  • Added the HUD Controller device.
    • This device allows you to hide individual elements of the player HUD during the game to remove any unnecessary clutter from the play experience.
    • The following HUD elements can be disabled with the device: All, Mini Map, Info Box, Storm Timer, Player Count, Elimination Counter, Round Timer, Round Details, Build Menu, Player Inventory, Team Info, Health, Shields, Experience UI (Battle Pass), Wood/Stone/Metal/Gold Resources, Reticle, Pickup Stream, Equipped Item Info.
  • Added a new option to the Trick Tile device.
    • Reset After: (Range from 1 second - 10 minutes)
    • This causes the Trick Tile to reset automatically after the specified amount of time has elapsed.
  • Added a new option to the Sequencer device.
    • Send Player Information: Yes, No (Default: No)
    • If set to Yes, the sequencer will pass the player who activated it as the Instigator to any devices triggered by the pulse.
  • Added Class restriction settings to the following devices:
    • Player Spawn Pad, Player Checkpoint Pad, Teleporter, Conditional Button.
  • Added new functionality to the Vending Machine.
    • All 3 items added to the Vending Machine can now have their resource costs set separately in Wood, Stone, Metal or Gold.

Device Visual Updates

  • We’ve updated the visuals and added a glossy effect on the following devices:
    • Player health device
    • Save point device
    • Race manager device
    • Race checkpoint device

Gameplay Fixes

  • Fixed several issues with the Damage Volume device.
  • Fixed an issue where the Creature Placer was not spawning fiends correctly.
  • Fixed an issue that caused player Pickaxes to change when using Changing Booth.
  • Fixed an issue that prevented Bows from doing damage to the Choppa.
  • Fixed an issue where games were not waiting for the full duration of the auto-start timer before starting the game.

Island Fixes

  • Fixed an issue that caused the “My Island” option to be greyed out.
  • Fixed an issue that caused memory to be artificially higher on the XL Islands.

UI Fixes

  • Updated the inventory icons for the HUD Controller, Save Point and Race Checkpoint based on updated materials to the devices.
  • Added a “Customizable” inventory filter to more easily find galleries with customizable assets.

Tools Fixes

  • Fixed an issue that allowed the Phone Tool to be used outside normal boundaries.