Jun 18, 2025

Fortnite Ballistic v36.10: K-Zone Commons Update

Another bullet in the chamber! v36.10 brings the K-Zone Commons shell map to Ballistic. With the Test Grounds playlist being reworked, we’re renaming new map updates going forward.

In addition to the new shell map, the K-Zone Commons update brings the fast-fire Machine Pistol, the healing Med Mist Grenade, pre-game warmup, a rank reset, and several fixes and improvements. Ready, aim, 🔥

Introducing K-Zone Commons

It pays to be aggressive in K-Zone Commons. Designed around multiple points of contention, surprise flanks are your friend on this Korean-inspired shell map. It joins the map rotation in v36.10 alongside Skyline 10, Hammer Fall, Storm Chaser Cove, and Cinderwatch. 

New Weapon: Machine Pistol

Brattattattat! The Machine Pistol is a fully automatic, short-range gat. With its 14-round clip and high fire rate comes tricky-to-tame recoil, but it's a formidable secondary for a bargain price. Put it to the test as a finisher after exhausting your primary weapon, or against multiple opponents where extra firepower is welcome.

Fortnite Ballistic Machine Pistol

New Gadget: Med Mist Grenade

Calling all support players! Ballistic’s first healing gadget, the Med Mist Grenade, is perfect for mending pinned-down teammates from afar. It explodes on contact, creating a mist that heals allies and enemies in the area over time. (Unlike most grenades, you might wanna make sure there are no enemies nearby.)

Fortnite Ballistic Med Mist Grenade

New Feature: Pre-Game Warmup

Before a match begins, you’ll now enter a pre-game warmup phase where you can try out weapons and practice your aim against training targets while other players load into the match. When all ten players load into the match, the game's starting countdown timer will begin as usual. 

Rank Reset: R&D Season 2

The next Ranked Season, R&D Season 2, kicks off today! Whether you’re completely new to Ballistic or returning, you’ll need to play one match to establish your rank. 

As a reminder, matchmaking is based on the average rank of your party. The winning team gains rank progress in Ballistic, while the losing team loses rank progress. Rounds won, rounds lost, eliminations, and assists all influence your rank progression or regression. Good luck!

Early Access Development Update 

Your feedback on our last update in May has been incredibly valuable for the team as we continue to develop Ballistic in Early Access. We’re excited to share that today’s update introduces pre-match team balancing, which assigns an even number of players to each team (if possible) after they’ve entered the match. For example, a 5v3 lobby will now be an even 4v4.  

Additionally, we added a hair trigger feature to the Hand Cannon. This means that, to shoot, you can pull the trigger again instead of holding the trigger. Hair trigger enables you to fire early at the cost of accuracy, because sometimes the situation calls for it! Holding the trigger still works and the fire rate of that will remain the same.

We’re also happy to confirm that we’re working on backfilling players who leave matches and finalizing full environmental art for Hammerfall! Expect to see both of these implemented later this summer.

For now, we’re specifically looking for your feedback on:

  • K-Zone Commons

  • The Machine Pistol

  • The Med Mist Grenade

  • Pre-Match Warmup

  • Pre-Match Team Balancing 


To share your feedback with us, you can:

Improvements & Fixes - v36.10 

General Fixes

  • Fixed an issue preventing players from swapping weapons immediately after throwing a utility item.

  • Fixed an issue where weapons would sometimes not be reloaded at the start of a new round.

  • Fixed an issue where sidearms would take up the primary weapon slot.

  • Fixed an issue where players would sometimes see a black screen when returning to the Lobby.

  • Fixed an issue where two platforms were unintentionally accessible on Storm Chaser Cove.

Rift Point Device

  • Fixed an issue where the Rift Point Device could be carried over into the next round.

  • Fixed an issue where the “Ally Defusing!” message would sometimes show to the player defusing.

Vote to Surrender

  • Fixed an issue where the player initiating the surrender vote would not show as having voted.

  • Fixed an issue where, after voting to surrender, players would not see their vote reflected.

Other

  • Fixed an issue where incorrect ranks would sometimes display for players on the scoreboard.

  • Fixed an issue where windows were missing from cars on Cinderwatch.

  • Fixed an issue where Fortnite would sometimes crash when launching Ballistic.

  • Updated hitbox damage based on impact placement on character model. Damage dealt to the legs has been reduced.
  • Implemented several technical improvements.

 



K-Zone Commons is live now! Jump in and look forward to our next major Ballistic update in July.