Fortnite Battle Royale State of Development V4

2.9.2018
By The Fortnite Team

Service Stability Issues

We were not able to stay ahead of our continued growth and multiple of our backend services have been struggling under load the last several weeks (e.g. friends functionality and general login service). And we also shipped v2.3.0 with significant bugs.

We don’t consider either acceptable. We have changed our release plans & processes to help improve quality of client builds, and scrambled people to make traction on backend scalability by any means possible.


Ongoing Optimizations

When you play some Battle Royale, we want the time from when you’re in the lobby to when you’re in the action to be as short as possible. We’re continuing to work on load time improvements to help with that. You want a smoother in-game experience, and we agree!

We are testing and bug fixing  improvements that will deliver better level streaming with less hitches. We’re getting close to being able to test a significant optimization to our networking code that should get us closer to running the server at a solid 20 Hz even in the beginning of the match.


60 FPS on Console

Later this month we plan to add an optional 60 FPS mode for Battle Royale on consoles (PS4, PS4 Pro, Xbox One, Xbox One X). This 60 FPS mode is tuned for each console to maximize frame rate while minimizing loss of visual quality. 


West Coast (US) / Brazilian Servers

We feel your pain with ping (our internal playtests are done across the ocean). We have added West Coast and will add Brazilian Xbox servers to provide better connection options.

The below picture shows average ping improvements for West Coast (US)

west-coast-servers-ping.PNG


 

Matchmaking Improvements

We are working on changes to matchmaking that are aimed at creating matches with a more balanced distribution of skill.


Art

The Art team has been having a blast coming up with cool ideas for cosmetics in Fortnite Battle Royale. Since the holiday event we’ve enjoyed seeing the community embrace outfits like the Fort Knights and Disco Heroes.That trend towards more adventurous items will continue.

Gliders deserve love too and we’ve begun work on a pipeline that allows us to add new model parts and materials to create more unique Gliders. Here is an example that might pop into the store in the near future!

ConceptArt_DragonGlider.jpg

Additionally, we are working on new Outfits that change more of the model, similar to how we created Raptor!

ConceptArt_SpaceSquadFemale.jpg

We want to hear from you! We love your ideas, and thanks to reddit user /u/Pandanapper the Llama Unicorn Pickaxe for the Brite Bomber has come to life!

ConceptArt_BriteBomberPickaxe.jpg

How about making the things you already own even better? We’re looking at previously released cosmetic items and finding ways to juice them up! One example is adding new visual effects to the Party Animal Pickaxe (now with splashing animations).


Gameplay
Weekly updates, items, and features!

We’re continuing to prototype new weapons and consumables, and will roll them out as they’re ready. Additionally, we’re looking to add different types of items down the road (beyond just weapons and consumables) that will allow for exciting new ways to play.
Next week we’ll be putting our first weapon (SMG) into the Vault. These weapons may or may not return and this allows us to manage the weapon pool as we introduce newer weapons.

You have also helped to surface quality of life fixes, and here are some on the short list right now are:
  • Improved building controls on console
  • Team Communication outside of voice chat
  • Ability to re-queue from the death screen
  • Ability to preemptively hold down the search button while approaching a searchable object
  • Display of how much ammo is loaded into a gun on the weapon widget
  • Larger map w/ zoom

Quickbar Improvements

We’ve been working on making that swap between your weapon bar and your build bar feel more crisp. Making it easier