State of Development v2

The Fortnite Team

Thanks for all your support, it’s been a crazy two weeks since we launched on September 26th :-)

We’ve picked up steam on the development side and have strike teams working on the below features and improvements:


  • Team communication incl. voice chat!
  • General squads / duo polish
  • Ongoing shooting and balance tweaks
  • Map POI (points of interest) and loot density improvements
  • Spectating improvements
  • Inventory improvements
  • Quality of life bug fixes


  • Alternate configurations
  • Controller revamp
  • Input latency improvements on console
  • Aim assist improvements


  • 10’ console experience of HUD
  • “Invite system” polish
  • MOTD system improvements
  • QOL features for streamers and content creators (hiding HUD elements, etc.)


  • Stats
  • Leaderboards
  • Cosmetics / loadout
  • Progression
  • Compendium / mission logs


  • Anti-cheat
  • Console performance, stability, and memory
  • Server performance and hitch optimizations
  • Reduction of initial download size and ongoing patch sizes
  • Level streaming to allow variation for cosmetics
  • Low end PC compatibility support / improvements


  • Spinning up more data centers to reduce average ping times
  • Public test realm

Our general planning horizon is around 4-6 weeks and we hope to accomplish a decent percentage of the aforementioned in that timeframe. Having said that, life is not free of surprises and here is my favorite post on software development estimates ;-)

Continue the discussion on our forums!