
Streamer Bowl III Community Cup - Chapter 3 Season 1 Official Rules
1. Introduction and Acceptance
1.1 Introduction
These Streamer Bowl III Community Cup Official Rules (“Rules”) govern all stages of the Streamer Bowl III Community Cup (“Streamer Bowl III Community Cup” or “Event”).
These Rules have been designed to ensure the integrity of competitive play of Fortnite (the “Game”) in connection with the Event, and are intended to promote vigorous competition and to help ensure that all competitive play of the Game is fun, fair, and free from Toxic Behavior (as defined below).
1.2 Acceptance
To participate in the Event, each player must agree (or, if a Minor (as defined below), such player’s parent or legal guardian must agree on such player’s behalf) to follow these Rules at all times, including the Code of Conduct in Section 8. A player (or, if a Minor, such player’s parent or legal guardian) may accept these Rules by clicking to accept or agree to these Rules, where this option is made available to you by Epic Games, Inc. (“Epic”) in the Game client. By participating in any game or match that is part of the Event, a player is confirming that he or she (or, if a Minor, his or her parent or legal guardian) has accepted these Rules pursuant to this Section 1.2.
1.3 Enforcement
Epic will have primary responsibility for enforcing these Rules for all players at the Event and may, working with the Event Administrators (as defined below), impose sanctions on players for violations of these Rules, as further described in Section 9.
1.4 Amendments
Epic may update, revise, change, or modify these Rules from time to time. For each player, his or her participation in the Event after any update, revision, change, or modification to these Rules will be deemed acceptance by such player (or, if a Minor, such player’s parent or legal guardian) of these Rules as updated, revised, changed, or modified.
2. Event Structure
2.1 Definition of Terms
2.1.1 Arena
The Game’s ranked, competitive mode composed of three (3) leagues (each, a “League”) separated into ten (10) divisions (each, a “Division”) as follows:
Open League: Division I (0 - 399 Hype points (“Hype”))
Open League: Division II (400 - 799 Hype)
Open League: Division III (800 -1,199 Hype)
Open League: Division IV (1,200 - 1,999 Hype)
Contender League: Division I (2,000 - 2,999 Hype)
Contender League: Division II (3,000 - 4,999 Hype)
Contender League: Division III (5,000 - 7,499 Hype)
Champion League: Division I (7,500 - 9,999 Hype)
Champion League: Division II (10,000 - 14,999 Hype)
Champion League: Division III (15,000+ Hype)
2.1.2 Elimination
An occurrence where one player depletes the HP and Shield (if any) of another player. Subject to Section 7.1.2, elimination credit is determined by (a) the action feed located at the bottom left corner of the gameplay screen, and (b) the UI illustrating total number of eliminations earned during a single match; provided, that, in no event shall elimination credit be awarded to a player for any portion of a match following such player’s elimination.
2.1.3 Event Administrator
Any Epic employee or member of the admin team, broadcast team, production team, event staff, or anyone else otherwise employed or contracted for the purpose of running the Event.
2.1.4 Game Mode
A specific ruleset, set of gameplay elements, or win conditions for a given match. Game modes can be very broad and may or may not differ from one match to the next. Event Administrators will explain the specific parameters for each game mode before the beginning of a match.
2.1.5 Match
A single instance of competition within the Game that is played until a player or team either achieves a Victory Royale (as defined below) or certain victory conditions are otherwise met.
2.1.6 Placement
A player’s or team’s time spent in play in a match, relative to that of other players or teams in such match, prior to being eliminated. Placement rank is illustrated in the UI after being eliminated.
2.1.7 Session
A set of matches that is played until a winner or multiple winners are determined by one of the following methods: (a) completion of a set number of matches or (b) completion of a set time period.
2.1.8 Victory Royale
An occurrence where a player or team meets the victory conditions of the current game mode of the match being played. Typically, this refers to obtaining a first place placement finish.
2.2 Schedule - All Final Times Listed in Game
2.2.1 December 15 - Round 1 [NA East & NA West]
2.2.2 December 16 - Round 2 [NA East & NA West]
2.3 Rescheduling
Epic may, in its sole discretion, reorder the schedule and/or change the date for any match or session of the Event (or change any game mode to be played in connection therewith). However, if the Event schedule is so modified, Epic will inform all players at its earliest convenience.
2.4 Event Format and Scoring - Streamer Bowl III Community Cup
2.4.1 Format
Subject to the terms and conditions of these Rules, any eligible player (as determined by Epic in accordance with these Rules) may queue up and participate in the Event.
For Round 1 of the Event (“Round 1”), any eligible player (as determined by Epic in accordance with these Rules) must rank in the Open League (Division I, II, or III) or higher within Arena in their respective server region (“Region”) by the start of Round 1 to be eligible to queue up and compete during their respective Region’s Round 1 session window as listed in-game.
The Round 1 session will last approximately three (3) hours. Players may participate in a maximum of ten (10) matches during the Round 1 session. Players will earn points based on the scoring system listed in Sections 2.4.2 and 2.4.4 (as applicable). Matches for the Round 1 session will count only if the match begins before the Round 1 session window closes.
At the conclusion of the Round 1 session, the top 100 point earning players from each Region will advance and be able to queue up for Round 2 of the Event (“Round 2”). It will not be possible to enter the Round 2 session without ranking in a Region’s top 100 players during the preceding Round 1 session.
For Round 2 of the Event, players will compete in a single session during their respective Region’s Round 2 session window as listed in-game. Players may participate in a maximum of six (6) matches during the Round 2 session. For the Round 2 session, the first match will start ten (10) minutes after the session window begins. The Round 2 session will last approximately three (3) hours, with a new match starting every thirty (30) minutes. If a player fails to queue for the playlist and/or misses the start time for a given match, he or she will be considered to have finished in (or tied for) last place with zero eliminations for that missed match. Players will earn points based on the scoring system listed in Sections 2.4.3 and 2.4.4 (as applicable). Matches for the Round 2 session will count only if the match begins before the Round 2 session window closes.
At the conclusion of the Round 2 session, and subject to the terms and conditions herein, the top point earning players as listed on the in-game leaderboard (“Leaderboard”) from each Region will be awarded prizes as set out in Section 2.5.
2.4.2 Scoring System - Round 1
Placement
Victory Royale: 30 points
2nd: 25 points
3rd: 22 points
4th: 20 points
5th: 19 points
6th: 17 points
7th: 16 points
8th: 15 points
9th: 14 points
10th: 13 points
11th - 15th: 11 points
16th - 20th: 9 points
21st - 25th: 7 points
26th - 30th: 5 points
31st - 35th: 4 points
36th - 40th: 3 points
41st - 50th: 2 points
51st - 75th: 1 point
Each Elimination: 1 point
2.4.3 Scoring System - Round 2
Placement
Victory Royale: 30 points
2nd: 25 points
3rd: 22 points
4th: 20 points
5th: 19 points
6th: 17 points
7th: 16 points
8th: 15 points
9th: 14 points
10th: 13 points
11th - 15th: 11 points
16th - 20th: 9 points
21st - 25th: 7 points
26th - 30th: 5 points
31st - 35th: 4 points
36th - 40th: 3 points
41st - 50th: 2 points
51st - 75th: 1 point
Each Elimination: 2 points
2.4.4 Tiebreakers
Tiebreakers will be determined in the order presented here: (1) total points scored; (2) total Victory Royales in the session; (3) average eliminations in the session; (4) average placement per match in the session; and finally (5) total seconds survived across all matches.
2.5 Prizes
2.5.1 Streamer Bowl III Community Cup
The following prizes will be awarded to each player based on his or her placement within the Leaderboard at the conclusion of the Event.
Event Prizes - NA-East
Rank Prize
1st - 15th Invitation to the Twitch Rivals: Streamer Bowl III Finals*
Event Prizes - NA West
Rank Prize
1st - 5th Invitation to the Twitch Rivals: Streamer Bowl III Finals*
*Players that qualify to advance to the Twitch Rivals: Streamer Bowl III Finals (the “Streamer Bowl III Finals”), scheduled to take place on February 10th, must successfully pass Twitch’s eligibility screening (“Eligibility Screening”) to be confirmed for competing in the Streamer Bowl III Finals. Information about the Streamer Bowl III Finals eligibility requirements can be found at https://twitchrivals.challonge.com/events/sb3s. All Streamer Bowl III Finals details are at the sole discretion of Twitch.
Epic will provide Twitch with the following information for each Winning Player (as defined below) to facilitate communication with Winning Players regarding the Eligibility Screening and to provide additional Streamer Bowl III Finals details: (a) Epic account ID; (b) email address associated with such Winning Player’s Epic account; (c) legal name; and (d) Event gameplay statistics and match results. Please refer to Twitch’s privacy policy located at https://www.twitch.tv/p/legal/privacy-notice/#table_of_contents for more information about Twitch’s privacy practices.
2.5.2 Prizing Information
Only the highest scoring players (as determined by Epic pursuant to this Section 2.5.2) (collectively, “Winning Players”) will be eligible to receive the prizes set forth in Section 2.5.1. No other player with a score lower than the Winning Players shall be, at any time or under any circumstances, entitled to win any prizes in connection with the Event.
For clarity, prizes are awarded “as is” with no warranty or guarantee, either express or implied. Prizes are not transferable or assignable and cannot be transferred by Winning Players. Non-cash prizes (if any) cannot be redeemed for cash. Winning Players may not substitute a prize, but Epic or Twitch (as applicable) reserves the right, at their sole discretion, in case of justified reasons, to substitute a prize (or portion thereof) with one of comparable or greater value. All prize details are at the sole discretion of Epic and Twitch. Winning Players are responsible for any costs and expenses associated with prize acceptance and use not specified herein as being provided. Additional terms and conditions may apply to acceptance and use of a prize.
3. Player Eligibility
3.1 Player Age
3.1.1 To be eligible to participate in any Event match, a player must be at least 13 years old (or such other age, if greater, as may be required in such player’s country of residence). If a player is under 18 years of age or the age of majority as defined in such player’s country of residence (a “Minor”), such player must have permission from a parent or legal guardian in order to participate in the Event.
3.1.2 Ineligible players who mislead or attempt to mislead Event Administrators by providing false eligibility information will be subject to disciplinary actions as further described in Section 9.2.
3.2 Fortnite EULA
Each player must follow the Fortnite End User License Agreement (“Fortnite EULA”) (https://www.epicgames.com/fortnite/eula). These Rules add to, and do not replace, the Fortnite EULA.
3.3 2FA
Each player must enable (if not already enabled) Two-Factor Authentication (“2FA”) on his or her Epic account. To enable 2FA, players must visit https://epicgames.com/2FA, log in to their Epic accounts, and follow the onscreen instructions.
3.4 Epic Affiliation
Employees, officers, directors, agents, and representatives of Epic (including the legal, promotion, and advertising agencies of Epic) and their immediate family members (defined as spouse, mother, father, sisters, brothers, sons, daughters, uncles, aunts, nephews, nieces, grandparents, and in-laws, regardless of where they live) and those living in their household (whether or not related), and each person or entity connected with the production or administration of the Event, and each parent company, affiliate, subsidiary, agent and representative of Epic are not eligible to participate or win.
3.5 Player Names
3.5.1 All team and individual player names must follow the Code of Conduct in Section 8. Epic and the Event Administrators each may restrict or change team and individual player tags or screen names for any reason.
3.5.2 The name used by a team or player may not include or make use of the
terms Fortnite®, Epic, or any other trademark, trade name, or logo owned by or licensed to Epic.
3.5.3 The name used by a team or player cannot be an impersonation of another team, player, streamer, celebrity, government official, Epic employee, or any other person or entity.
3.6 Good Standing; Account Level
3.6.1 Players must be in good standing with respect to the Epic accounts used by such players in connection with the Event, with no undisclosed violations. This means that, without limitation, a player’s Epic account must be registered in such player’s name, and cannot have been previously purchased, gifted, or otherwise transferred from another player.
3.6.2. Players must be free of or served fully any suspensions or other sanctions imposed in connection with a previous violation of any official Epic rules. Additionally, players who receive a competitive ban of 14 days or longer during the Event will be ineligible to (i) participate further in the Event, (ii) participate in the FNCS Chapter 3 Season 1, and/or (iii) participate in the immediately subsequent FNCS season.
3.6.3 A player’s Epic account must be level fifty (50) or above. This information can be found in the in-game “Career” tab.
3.7 Additional Restrictions
3.7.1 The Event in all parts is open to players from across the world, except as otherwise provided in this Section. The Event is not open to individuals wherever restricted or prohibited by applicable law or in any country where participation is prohibited by U.S. law. Without limitation of the foregoing, the Event is not open to individuals in the Crimea region, Cuba, Iran, Iraq, North Korea, Somalia, Sudan, Syria, and Turkey.
3.7.2 The Event is not open to individuals using iOS devices.
3.7.3 For the duration of the Event, only a single player may play on a given game machine (i.e., multiple players cannot participate on the same machine at any point during any Event match).
3.7.4 Players may only have one (1) entry (using one (1) Epic account) into the Event for a given session. Players are expressly prohibited from having additional Event entries using additional or secondary Epic account(s).
4. Player/Team Formation Rules
4.1 Solo
4.1.1 Each Solo player (or, if a Minor, such player’s parent or legal guardian) must acknowledge and accept these Rules in-game pursuant to Section 1.2 before participating in the Event.
4.1.2 Earned Streamer Bowl III Finals qualification spots cannot be transferred, sold, traded, or gifted to any person or organization.
1. Introduction and Acceptance
1.1 Introduction
These Streamer Bowl III Community Cup Official Rules (“Rules”) govern all stages of the Streamer Bowl III Community Cup (“Streamer Bowl III Community Cup” or “Event”).
These Rules have been designed to ensure the integrity of competitive play of Fortnite (the “Game”) in connection with the Event, and are intended to promote vigorous competition and to help ensure that all competitive play of the Game is fun, fair, and free from Toxic Behavior (as defined below).
1.2 Acceptance
To participate in the Event, each player must agree (or, if a Minor (as defined below), such player’s parent or legal guardian must agree on such player’s behalf) to follow these Rules at all times, including the Code of Conduct in Section 8. A player (or, if a Minor, such player’s parent or legal guardian) may accept these Rules by clicking to accept or agree to these Rules, where this option is made available to you by Epic Games, Inc. (“Epic”) in the Game client. By participating in any game or match that is part of the Event, a player is confirming that he or she (or, if a Minor, his or her parent or legal guardian) has accepted these Rules pursuant to this Section 1.2.
1.3 Enforcement
Epic will have primary responsibility for enforcing these Rules for all players at the Event and may, working with the Event Administrators (as defined below), impose sanctions on players for violations of these Rules, as further described in Section 9.
1.4 Amendments
Epic may update, revise, change, or modify these Rules from time to time. For each player, his or her participation in the Event after any update, revision, change, or modification to these Rules will be deemed acceptance by such player (or, if a Minor, such player’s parent or legal guardian) of these Rules as updated, revised, changed, or modified.
2. Event Structure
2.1 Definition of Terms
2.1.1 Arena
The Game’s ranked, competitive mode composed of three (3) leagues (each, a “League”) separated into ten (10) divisions (each, a “Division”) as follows:
Open League: Division I (0 - 399 Hype points (“Hype”))
Open League: Division II (400 - 799 Hype)
Open League: Division III (800 -1,199 Hype)
Open League: Division IV (1,200 - 1,999 Hype)
Contender League: Division I (2,000 - 2,999 Hype)
Contender League: Division II (3,000 - 4,999 Hype)
Contender League: Division III (5,000 - 7,499 Hype)
Champion League: Division I (7,500 - 9,999 Hype)
Champion League: Division II (10,000 - 14,999 Hype)
Champion League: Division III (15,000+ Hype)
2.1.2 Elimination
An occurrence where one player depletes the HP and Shield (if any) of another player. Subject to Section 7.1.2, elimination credit is determined by (a) the action feed located at the bottom left corner of the gameplay screen, and (b) the UI illustrating total number of eliminations earned during a single match; provided, that, in no event shall elimination credit be awarded to a player for any portion of a match following such player’s elimination.
2.1.3 Event Administrator
Any Epic employee or member of the admin team, broadcast team, production team, event staff, or anyone else otherwise employed or contracted for the purpose of running the Event.
2.1.4 Game Mode
A specific ruleset, set of gameplay elements, or win conditions for a given match. Game modes can be very broad and may or may not differ from one match to the next. Event Administrators will explain the specific parameters for each game mode before the beginning of a match.
2.1.5 Match
A single instance of competition within the Game that is played until a player or team either achieves a Victory Royale (as defined below) or certain victory conditions are otherwise met.
2.1.6 Placement
A player’s or team’s time spent in play in a match, relative to that of other players or teams in such match, prior to being eliminated. Placement rank is illustrated in the UI after being eliminated.
2.1.7 Session
A set of matches that is played until a winner or multiple winners are determined by one of the following methods: (a) completion of a set number of matches or (b) completion of a set time period.
2.1.8 Victory Royale
An occurrence where a player or team meets the victory conditions of the current game mode of the match being played. Typically, this refers to obtaining a first place placement finish.
2.2 Schedule - All Final Times Listed in Game
2.2.1 December 15 - Round 1 [NA East & NA West]
2.2.2 December 16 - Round 2 [NA East & NA West]
2.3 Rescheduling
Epic may, in its sole discretion, reorder the schedule and/or change the date for any match or session of the Event (or change any game mode to be played in connection therewith). However, if the Event schedule is so modified, Epic will inform all players at its earliest convenience.
2.4 Event Format and Scoring - Streamer Bowl III Community Cup
2.4.1 Format
Subject to the terms and conditions of these Rules, any eligible player (as determined by Epic in accordance with these Rules) may queue up and participate in the Event.
For Round 1 of the Event (“Round 1”), any eligible player (as determined by Epic in accordance with these Rules) must rank in the Open League (Division I, II, or III) or higher within Arena in their respective server region (“Region”) by the start of Round 1 to be eligible to queue up and compete during their respective Region’s Round 1 session window as listed in-game.
The Round 1 session will last approximately three (3) hours. Players may participate in a maximum of ten (10) matches during the Round 1 session. Players will earn points based on the scoring system listed in Sections 2.4.2 and 2.4.4 (as applicable). Matches for the Round 1 session will count only if the match begins before the Round 1 session window closes.
At the conclusion of the Round 1 session, the top 100 point earning players from each Region will advance and be able to queue up for Round 2 of the Event (“Round 2”). It will not be possible to enter the Round 2 session without ranking in a Region’s top 100 players during the preceding Round 1 session.
For Round 2 of the Event, players will compete in a single session during their respective Region’s Round 2 session window as listed in-game. Players may participate in a maximum of six (6) matches during the Round 2 session. For the Round 2 session, the first match will start ten (10) minutes after the session window begins. The Round 2 session will last approximately three (3) hours, with a new match starting every thirty (30) minutes. If a player fails to queue for the playlist and/or misses the start time for a given match, he or she will be considered to have finished in (or tied for) last place with zero eliminations for that missed match. Players will earn points based on the scoring system listed in Sections 2.4.3 and 2.4.4 (as applicable). Matches for the Round 2 session will count only if the match begins before the Round 2 session window closes.
At the conclusion of the Round 2 session, and subject to the terms and conditions herein, the top point earning players as listed on the in-game leaderboard (“Leaderboard”) from each Region will be awarded prizes as set out in Section 2.5.
2.4.2 Scoring System - Round 1
Placement
Victory Royale: 30 points
2nd: 25 points
3rd: 22 points
4th: 20 points
5th: 19 points
6th: 17 points
7th: 16 points
8th: 15 points
9th: 14 points
10th: 13 points
11th - 15th: 11 points
16th - 20th: 9 points
21st - 25th: 7 points
26th - 30th: 5 points
31st - 35th: 4 points
36th - 40th: 3 points
41st - 50th: 2 points
51st - 75th: 1 point
Each Elimination: 1 point
2.4.3 Scoring System - Round 2
Placement
Victory Royale: 30 points
2nd: 25 points
3rd: 22 points
4th: 20 points
5th: 19 points
6th: 17 points
7th: 16 points
8th: 15 points
9th: 14 points
10th: 13 points
11th - 15th: 11 points
16th - 20th: 9 points
21st - 25th: 7 points
26th - 30th: 5 points
31st - 35th: 4 points
36th - 40th: 3 points
41st - 50th: 2 points
51st - 75th: 1 point
Each Elimination: 2 points
2.4.4 Tiebreakers
Tiebreakers will be determined in the order presented here: (1) total points scored; (2) total Victory Royales in the session; (3) average eliminations in the session; (4) average placement per match in the session; and finally (5) total seconds survived across all matches.
2.5 Prizes
2.5.1 Streamer Bowl III Community Cup
The following prizes will be awarded to each player based on his or her placement within the Leaderboard at the conclusion of the Event.
Event Prizes - NA-East
Rank Prize
1st - 15th Invitation to the Twitch Rivals: Streamer Bowl III Finals*
Event Prizes - NA West
Rank Prize
1st - 5th Invitation to the Twitch Rivals: Streamer Bowl III Finals*
*Players that qualify to advance to the Twitch Rivals: Streamer Bowl III Finals (the “Streamer Bowl III Finals”), scheduled to take place on February 10th, must successfully pass Twitch’s eligibility screening (“Eligibility Screening”) to be confirmed for competing in the Streamer Bowl III Finals. Information about the Streamer Bowl III Finals eligibility requirements can be found at https://twitchrivals.challonge.com/events/sb3s. All Streamer Bowl III Finals details are at the sole discretion of Twitch.
Epic will provide Twitch with the following information for each Winning Player (as defined below) to facilitate communication with Winning Players regarding the Eligibility Screening and to provide additional Streamer Bowl III Finals details: (a) Epic account ID; (b) email address associated with such Winning Player’s Epic account; (c) legal name; and (d) Event gameplay statistics and match results. Please refer to Twitch’s privacy policy located at https://www.twitch.tv/p/legal/privacy-notice/#table_of_contents for more information about Twitch’s privacy practices.
2.5.2 Prizing Information
Only the highest scoring players (as determined by Epic pursuant to this Section 2.5.2) (collectively, “Winning Players”) will be eligible to receive the prizes set forth in Section 2.5.1. No other player with a score lower than the Winning Players shall be, at any time or under any circumstances, entitled to win any prizes in connection with the Event.
For clarity, prizes are awarded “as is” with no warranty or guarantee, either express or implied. Prizes are not transferable or assignable and cannot be transferred by Winning Players. Non-cash prizes (if any) cannot be redeemed for cash. Winning Players may not substitute a prize, but Epic or Twitch (as applicable) reserves the right, at their sole discretion, in case of justified reasons, to substitute a prize (or portion thereof) with one of comparable or greater value. All prize details are at the sole discretion of Epic and Twitch. Winning Players are responsible for any costs and expenses associated with prize acceptance and use not specified herein as being provided. Additional terms and conditions may apply to acceptance and use of a prize.
3. Player Eligibility
3.1 Player Age
3.1.1 To be eligible to participate in any Event match, a player must be at least 13 years old (or such other age, if greater, as may be required in such player’s country of residence). If a player is under 18 years of age or the age of majority as defined in such player’s country of residence (a “Minor”), such player must have permission from a parent or legal guardian in order to participate in the Event.
3.1.2 Ineligible players who mislead or attempt to mislead Event Administrators by providing false eligibility information will be subject to disciplinary actions as further described in Section 9.2.
3.2 Fortnite EULA
Each player must follow the Fortnite End User License Agreement (“Fortnite EULA”) (https://www.epicgames.com/fortnite/eula). These Rules add to, and do not replace, the Fortnite EULA.
3.3 2FA
Each player must enable (if not already enabled) Two-Factor Authentication (“2FA”) on his or her Epic account. To enable 2FA, players must visit https://epicgames.com/2FA, log in to their Epic accounts, and follow the onscreen instructions.
3.4 Epic Affiliation
Employees, officers, directors, agents, and representatives of Epic (including the legal, promotion, and advertising agencies of Epic) and their immediate family members (defined as spouse, mother, father, sisters, brothers, sons, daughters, uncles, aunts, nephews, nieces, grandparents, and in-laws, regardless of where they live) and those living in their household (whether or not related), and each person or entity connected with the production or administration of the Event, and each parent company, affiliate, subsidiary, agent and representative of Epic are not eligible to participate or win.
3.5 Player Names
3.5.1 All team and individual player names must follow the Code of Conduct in Section 8. Epic and the Event Administrators each may restrict or change team and individual player tags or screen names for any reason.
3.5.2 The name used by a team or player may not include or make use of the
terms Fortnite®, Epic, or any other trademark, trade name, or logo owned by or licensed to Epic.
3.5.3 The name used by a team or player cannot be an impersonation of another team, player, streamer, celebrity, government official, Epic employee, or any other person or entity.
3.6 Good Standing; Account Level
3.6.1 Players must be in good standing with respect to the Epic accounts used by such players in connection with the Event, with no undisclosed violations. This means that, without limitation, a player’s Epic account must be registered in such player’s name, and cannot have been previously purchased, gifted, or otherwise transferred from another player.
3.6.2. Players must be free of or served fully any suspensions or other sanctions imposed in connection with a previous violation of any official Epic rules. Additionally, players who receive a competitive ban of 14 days or longer during the Event will be ineligible to (i) participate further in the Event, (ii) participate in the FNCS Chapter 3 Season 1, and/or (iii) participate in the immediately subsequent FNCS season.
3.6.3 A player’s Epic account must be level fifty (50) or above. This information can be found in the in-game “Career” tab.
3.7 Additional Restrictions
3.7.1 The Event in all parts is open to players from across the world, except as otherwise provided in this Section. The Event is not open to individuals wherever restricted or prohibited by applicable law or in any country where participation is prohibited by U.S. law. Without limitation of the foregoing, the Event is not open to individuals in the Crimea region, Cuba, Iran, Iraq, North Korea, Somalia, Sudan, Syria, and Turkey.
3.7.2 The Event is not open to individuals using iOS devices.
3.7.3 For the duration of the Event, only a single player may play on a given game machine (i.e., multiple players cannot participate on the same machine at any point during any Event match).
3.7.4 Players may only have one (1) entry (using one (1) Epic account) into the Event for a given session. Players are expressly prohibited from having additional Event entries using additional or secondary Epic account(s).
4. Player/Team Formation Rules
4.1 Solo
4.1.1 Each Solo player (or, if a Minor, such player’s parent or legal guardian) must acknowledge and accept these Rules in-game pursuant to Section 1.2 before participating in the Event.
4.1.2 Earned Streamer Bowl III Finals qualification spots cannot be transferred, sold, traded, or gifted to any person or organization.

