Update (November 26, 2025): Publishing for in-island transactions will now open on January 9, 2026. We’re shifting the date out to give us more time for testing and bug fixes before going live to players. Developers will see the Experimental flag removed for in-island transactions soon but publishing will not go live until Jan 9.
We are also extending the period that developers will earn 100% of V-Bucks value from in-island transactions through January 31, 2027. Beginning Feb 1, 2027, developers will earn 50% of the V-Bucks value from transactions in their islands.
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(November 11, 2025) Developer tools for in-island transactions are now in preview within UEFN, enabling you to test in-game item sales in your unpublished projects – unlocking new monetization opportunities for Fortnite developers on top of engagement payouts.
Later, you’ll be able to publish games with in-island transactions and players will be able to purchase items in your islands using V-Bucks. We'll share more on publishing timelines in the coming weeks. Once published, you’ll be able to monitor the performance of in-island transactions directly in the Creator Portal.
We’ve released updated developer rules and new documentation, which you can check out below.
In-Island Transactions and Content Guidelines
We’re updating the Fortnite developer policies today – here’s why:
Ever since we started licensing Unreal Engine to developers, Epic has played a dual role in the industry as a game maker and a tools provider. When we’re developing our own games, we make decisions as a game maker. When we’re building technologies and services, we make decisions as a tools provider.
As Fortnite has grown into an ecosystem where developers are building awesome games and growing their own player bases, we decided it was time to update our approach to Fortnite so it’s closer to how we manage Unreal Engine and the Epic Games Store. This means giving independent Fortnite developers more agency over their creative and commercial decisions.
What You Can Sell
With new monetization opportunities beyond engagement payouts, you’ll have more ways to bring your vision to life, both financially and creatively. The goal is to continue growing Fortnite as a thriving ecosystem for all genres and all types of developers.
Here are examples of things you can sell when publishing opens:
- Durable items (items players can buy once that don’t expire over time, persistent across sessions within an island experience)
- Consumable items (items that deplete when used in-game, may be persistent across sessions)
- Items with gameplay elements, including those that share a visual overlap with approved Fortnite cosmetics categories (e.g. “Boots of Speed”, “Jetpack”)
- Bundles or collections of durable, consumable and gameplay items
- Paid random items (items that provide a chance to receive a random reward)
- New parental control will let parents decide if their child can acquire paid random items in regions where these are available to players.
- Custom passes, progression systems, and paid areas
To maintain player expectations that certain categories of items work everywhere, here are specific things you cannot sell:
- Items that are Outfits, Cars, Trucks, Buses, or Emotes, regardless of the terms used to describe them
- Items that visually overlap with other Fortnite cosmetics categories, but are purely cosmetic and offer no gameplay value.
- Items where the price changes based on what Epic-made cosmetics a player has equipped
- Items using any custom or external checkout process
- Physical products or merchandise (e.g. hats, t-shirts)
- XP, or imply that your offer includes granting of XP
Fortnite specific terms (e.g. “Outfits”, “Kicks”, “Back Bling”, “Battle Pass”, etc.) cannot be used to sell items. For example, you can offer “Boots of Speed” as an in-island item because the item has gameplay value (speed) and the term does not overlap with items available in the Item Shop (“Kicks”). But you cannot offer a visual cosmetic “kicks” as an in-island item because that item overlaps with the Fortnite cosmetic category from the Item Shop and does not have gameplay value.
Regional and platform restrictions may apply, and to help you comply with our rules about what in-island items you can offer and how you can offer them, we added new APIs and published restriction information. Be sure to check out the full Fortnite Developer Rules (formerly known as the Fortnite Island Creator Rules) and the In-Island Transactions Restrictions document to learn about the new guidelines for integrating transactions into your island.
How Do I Get Started with In-Island Transactions?
Check out the Documentation
Review the official documentation to learn how in-island transactions work.
- In-Island Transactions Overview
- Creating Items and Offers
- Best Practices and Debugging
- FAQ
- Before publishing your project using in-island transactions, you’ll need to review and agree to the updated Fortnite Developer Terms (formerly known as Engagement Program Payout Terms) in the Creator Portal.
Explore the Feature Example
The In-Island Transactions Feature Example shows you how to create and sell in-game items, from defining items and offers to testing purchases and bundles. You can access the feature example from the Project Browser in UEFN.
Player Reporting and Returns
Players will be able to report in-island transactions for violation of our rules and other issues. You will be able to track report rate by offer in the Creator Portal and you’ll receive a notification if your report rate spikes above ecosystem average.
All in-island transactions are final sale. However, to help you manage any issues, you will be able to initiate bulk returns through the Creator Portal. You will need to specify which island, offer, and time window for the return, dating back up to 20 days. Epic will process these requests within five days.
Earnings
The revenue you earn from in-island transactions will be paid alongside your monthly engagement payout. Ordinarily, you will earn 50% of the V-Bucks value from transactions in your islands. Through the end of 2026, the rate will be 100%. More information on how we determine the V-Bucks value can be found in the Monetization Model documentation.
What’s Next
When publishing becomes available, new Creator Portal features will let you monitor the performance of your offers and the revenue from in-island transactions. New charts will offer insights such as unique buyers, revenue breakdown, and purchasing trends. Monthly earnings reports will also include a new category for in-island transaction revenue, alongside engagement payouts.
Join Our Upcoming Livestreams
Want to learn more? Join us for a livestream on our @FortniteCreate YouTube channel.
Build Along: Creating In-Island Transactions with Verse on November 13, 2025, at 4:30 PM ET. A hands-on livestream showing how to design, implement, and test in-island transactions using UEFN and Verse.