Replay
Bug Fixes & Improvements
- When healing with foraged Banana or Apples, the full visual effects weren’t playing when viewed in replays.
Mobile
- The reactive effects were not working properly for the Marshmello Outfit.
- MSAA anti-aliasing enabled on P30 Pro, Mate 20, Mate 20X.
- The interact button now has context-sensitive icons.
- You can now move while the map is open by providing input on the left side of the screen.
Bug Fixes & Improvements
- Made improvements to stability and to resolve some crashes.
- Made performance improvements on the iPad Mini 4 and Air 2.
- The movement joystick wasn’t appearing on the HUD for certain devices.
- Push notifications were not being sent after updates finished downloading.
- Blocked players on player’s friend lists were not appearing as ‘Blocked’.
- The fire button and right fire-stick would not function after anchoring the Baller grapple with tap to fire.
- The right fire-stick was not allowing camera movement while in the Baller.
- The Baller grapple was not releasing on the first tap.
- Players could get stuck in an infinite fire loop after exiting the Baller while it was anchored with the grapple.
- Double tapping was required to detach the Baller’s grapple when using tap to fire.
- There were visual issues on the Back Button in the menus.
- Voice Chat icons from players set to “sit out” were not appearing.
- Ammo boxes weren’t opening.
- The Confirm and Cancel buttons in Squad Management were difficult to touch/interact with.
- The Option menus were closing the unapplied changes was closing the entire menu instead of just the popup prompt.
- Menu icons could be removed from the HUD Layout Tool.
- Vehicle boost icons were appearing different between viewing them in a match vs in the HUD Layout Tool screen.
- The Score Tracking widget can now be removed from the Mobile HUD
- Score Tracking widget can now be removed from Mobile HUD
- It was difficult to see character and weapon animations while using the Boom Bow.
- The Map widget was setting its anchors inappropriately when moved in the HUD layout tool, making some attached game mode UI push the Map widget off the screen.
- You may need to reset the Map widget in the HUD Layout Tool to resolve this issue.
Devices
- Added new options to Stormwing Spawner to configure whether objects are destroyed when they’re hit:
- Boosted Health Threshold - While boosting straight into an object with this amount of health or less, it will be destroyed immediately (Default: Everything)
- Direct Hit Health Threshold - After a head-on collision into an object, if it has this amount of health or less it will be destroyed (Default: 300)
- Breakthrough Health Threshold - Anything the Stormwing bumps with this amount of health or less will be destroyed. (Default: 0)
- Options (Battle Royale, 0, 150, 300, 450, 600 or Everything)
- Battle Royale - Use the current balance as defined by Battle Royale (This will change over time based on the Stormwing’s current state in Battle Royale)
- 0 - 600 - The current health the object must be below for it to be destroyed.
- Everything - There is no threshold, everything will be destroyed.
- New options for Objective Device
- Updated health bar look with a selectable identifying letter.
- Added option to identify the objective NONE, A, B, C, D, W, X, Y or Z
- Added option to show the objective health in the HUD
- Make sure to select Objective as the HUD Type in the UI Settings.
- Added Hide Health Bar At options 10, 15, 20, 25, 30, 35, 40, and 45
- Added option to Objective Devices to set their Beacon Color:
- Red, Blue or Orange: The beacon will always appear with the chosen color.
- Friendly/Enemy: The beacon will be colored either Red or Blue depending on whether it is on the opposing team or not.
Bug Fixes & Improvements
- Spawned Creatures and Sentries were remaining active even after a game had ended.
- The Boom Bow was not causing damage to Sentries.
- Incorrect text was being displayed after a Sentry eliminated a player.
- Two Sentries could spawn on top of each other when starting a game.
- Sounds would not play when scoring in a Capture Area while the Radio was playing.
- Increased the draw distance of coins by 3 times their previous distance.
- Made the Pinball Bumper the same draw distance as the Pinball Flipper.
UI + Social
- You can now display the Scoreboard in game by pressing the Map button while a game is in progress. This option is on by default.
- Use the Map Display Widget option to choose between Scoreboard and Default Map.
- Added Objectives to HUD Type that allows for Objectives health to be shown on HUD
Bug Fixes & Improvements
- The material resources icons were not showing the “infinite” graphic.
- The UI in Creative Mode was still appearing after switching to Save the World if the game was not restarted.
- Scoreboard Fixes
- Only two players with identical scores could show as tied for the same place.
- The scoreboard was not appearing when choosing a narrow time difference between “Winner Display Time” and “Score Display Time”.
- Sometimes displayed the same player’s name multiple times.
- Player’s row was not consistently being highlighted.
- Placement placards would always show “1st” when on teams.
- Various team settings caused scoreboard columns to be offset.
- The Score Tracking widget was unable to be removed from the HUD on mobile.
- The Time setting in the UI Settings was not counting upward.
- The Time setting was appearing in both the UI Settings tab and the Game tab. It now only shows in the UI Settings tab.
- There was a typo in the Radio track “Fortnite Remix”.
- A party leader joining a Creative server would sometimes take Sitting Out players with them into a game.
Mobile
Bug Fixes & Improvements
- Players could not enter Ghost Mode.