Spectating
- Spectating a player’s match will now automatically follow that player.
Mobile
- Auto fire will now trigger on vehicles.
- Added option for increasing elimination feed line count in the HUD Layout Tool.
- Dragging/Dropping from the quickbar is now allowed while jumping.
- The location of the boost button on Android for the X-Stormwing has been moved to avoid triggering the Home button.
- Squad formation is now accessible.
Bug Fixes & Improvements
- The delay with interacting when using the quickbar slots has been resolved.
- Weapon icons now correctly display icons on the quickbar.
- Fixed sliders that were broken in the Dead Zone tab of the Controller Options.
- Auto fire adjustments:
- Semi-automatic weapons now fire correctly.
- Increased acquisition delay for shotguns.
- Dynamite trajectory indicator is now correctly displayed during use.
- Ziplines can no longer be ridden past their endpoints.
- Autorun no longer takes more than two taps to initiate after jumping from Battle Bus.
- Cooldown Timer visual for boost buttons on vehicles is now displayed correctly.
- The camera no longer shakes when entering the X-Stormwing.
- Left virtual thumbstick no longer becomes invisible when holding left or right and pressing the fire button.
- The Harvest Tool UI button in HUD layout is no longer invisible.
- The stair railing in Pleasant Park no longer clips through the door.
- Variant numbers partially hidden in the preview screen by the "X" button.
- The Dream cosmetic is now correctly displaying:
- The butterfly
- Eye glow effect
- Widow's Bite pickaxe visual effect issue has been resolved.
- The Cooldown ring timer showing briefly when switching seats in Cannon.
- Interact Icon is no longer missing with certain consumables.
- Input Blocked text will no longer appear when opening the inventory.
- The Item Shop arrows now display correctly on iPhone XS Max.
General
- Reworked default button layout to be consistent across vehicles (Enter, Exit, Switch Seat and Boost)
UI
- Sub-game select screen has been refreshed.
Bug Fixes & Improvements
- Improved visibility of squad icons on lobby player pads in large parties
- Squad icons in large parties can no longer show an empty slot as ready
- Selecting a highlighted team member in the lobby with a controller can no longer show options for a different member
- Players will now appear correctly as a hologram, when joining a player currently in match
- Reworded Squad formation messaging to be more clear
- Fixed invisible character parts of players who are still loading into the match.
Social
- Players now remain in the Party voice channel by default when entering a match. The Game channel is still available, but the switch is no longer automatic.
- Added a setting for the display of voice chat indicators.
Bug Fixes & Improvements
- Suggested friends in the social panel match the suggestions in the launcher
- The “Sit Out/Jump In" button in Squad Formation is now displayed correctly
- Sending a friend invite to a suggested friend no longer fails
- Can now still send party invites after joining and leaving a party while set to “Friend” party privacy
- Fixed potentially incorrect notification message when joining a channel
- Voice indicators are no longer stuck on screen when leaving a party while members are speaking
- Fixed duplicate voice indicators appearing for the same speaker
Performance
- Optimized the eye adaption rendering effect
- Optimized animation performance for ControlRig (Werewolf, Krampus).
Known Issues
- Want to track the top community issues? Head over to our Fortnite | Community Issues Trello board here.
Devices
- Added the Creature Manager device to the creative inventory. This allows you to customize the attributes of the creatures that the Creature Spawners create.
- Use one Creature Manager per creature type that you want to customize.
- Type: Fiend, Red Fiend, Brute, Red Brute, Ranged, Megabrute
- Health: Default, 1, 5, 10, 25, 50, 100, 200, 500, 1000, 2000, 5000
- Score: 1, 2, 3, 4, 5, 10, 15, 20, 50, 100
- Damage to players: None, Default, 1, 2, 5, 10, 20, 25, 50, 100, 150, 200, 500
- Damage to the environment: Default, 1, 2, 5, 10, 20, 25, 50, 100, 150, 200, 500
- Added the Hover Platform device.
- This can be placed anywhere and allows building in the air.
- Make sure you place the hover platform first; placing it on an existing building can cause the building to be destroyed.
- Known issue: Using Multi-Select with a Hover Platform causes anything built on it to be destroyed when placed.
- Added the Air Vent device.
- Boosts players into the air.
- Added Bacon to the Challenge Gallery.
- Added new options to the Capture Area device.
- Added Team option to restrict item captures to a specific team.
- 1-16 or All (Default: All)
- Added Accent Color option to help visually distinguish Capture Area devices from one another.
- White, Sky Blue, Red-Orange, Golden, Apple Green, Fuschia, Orange, Aquamarine, Beige, Purple, Neon Green, Cerulean, Aqua, Pink, Green (Default: Aqua)
- Added new options to the Objective device.
- Added “Show Damage Numbers” option to show how much damage is dealt to the Objective when it is damaged.
- Updated the health bar on the Objective Device; it now shows whether it’s a Friendly or Enemy target by its color (Friendly shows blue, Enemy shows red)
- Added new option to the Explosive Barrel.
- Added “Show Damage Numbers” option to show how much damage is dealt to the Explosive Barrel when it is damaged.
- On, Off (Default: Off)
- Added new option to the Coin.
- Added “Collecting Team” option to specify which team can collect the coin
- All, Team 1-16(Default: All)
Bug Fixes & Improvements
- Objective Device health bars will now always display correctly based on settings.
- Creature Spawners should now abide by their Wave Timer settings more accurately at lower values.
- Creatures no longer take excessive fall damage when spawned on Sandbar Island.
- Objective Device no longer changes to the generator model when leaving and rejoining an island.
UI + Social
- Matched the color for the in-world markers of attack/defend objectives to the color variations in their respective HUD elements.
- Friendly shows blue, Enemy shows red
- Renamed “knockdowns” to “eliminated” in the scoreboard
Bug Fixes & Improvements
- The top 2 teams are now placed correctly when there is not a tie.
- Real-time scoreboard columns are now updating after changing the tracked stats between games.
- The default HUD type no longer shows the text “Objectives Remaining” even if there were no Objective Devices.
- The final round Scoreboard of a game is now titled the round number instead of “Scoreboard”.
- The round Scoreboard now shows progress towards the total number of rounds (e.g. “Round 2” will now display as “Round 2 / 3”).
- The health bar of the Objective Device no longer disappears when respawning.
- Black bars at the start of a game now span across the entire screen on Xbox One and Switch platforms.
Performance
- Resolved some big hitches when using the Barrier device, Music Sequencer, or Driftboard Spawner.
- Improved the performance of some Phone interactions to reduce hitching.
Performance
- Reduced hitches related to players connecting to a match while other players are already in zone.
- Reduced in-zone asset loading around Hoverboard use, gameplay effects, and audio.
- Improved framerate when rendering the HUD.
- Reduced cost of supporting interaction with quest items.
- Resolved a source of big hitches due to loaded abilities
- Improved rendering performance on Xbox One
Bug Fixes
- Fixed an audio hitch when a player is sent an idle message.
Heroes
- We’ve added a new Hero to the Event store!
- Black Knight Garridan, a new Mythic Constructor!
- New Team Perk: Kinetic Overdrive
- Kinetic Overload occurs an additional time.
- Requires 3 Constructors with 3 or more stars
- New Ability: Goin’ Constructor
- Equip a hammer which deals an enormous amount of physical damage and a shield that reduces 95% damage from the front. Lasts 16 seconds.
- Standard Perk: Knight’s Impact
- Increases Hardware Impact by 33%.
- Commander Perk: Knight’s Impact+
- Increases Hardware Impact by 75%. Additionally, Goin' Constructor can trigger Kinetic Overload.
- Available in the Event Store May 9th at 8 PM Eastern Time
- We’re introducing a new Dinosaur Hero!
- Paleo Luna, the new Dinosaur Ninja!
- Standard Perk: Saurian Claws
- Adds 5.5% of Current Health to Melee Weapon Damage.
- Commander Perk: Saurian Claws+
- Adds 16.5% of Current Health to Melee Weapon Damage.
- Obtainable from the “Tales from Beyond” Questline.
- New Team Perk: Blast From The Past
- Acquired upon acquisition of any Dinosaur hero
- Requires 2 Dinosaur Heroes
- Removes all shield and increases Max Health by 200%.
- Visual update to Kinetic Overdrive.
Bug Fixes
- Suppressive Fire will no longer gain unintended bonus damage from critical hits.
- Grenade Generation no longer only counts ranged weapon eliminations.
- Commando Renegade will no longer appear as Special Forces Ramirez on PS4.
- Miss Bunny Penny can now properly be retired.
- Players can no longer heal themselves by passing through allies with Phase Siphon.
- Hunter’s Instinct will now properly life leech off melee weapons only.
- Bullrush will no longer push defenders.
Weapons + Items
- Steam Skewer - the Steampunk Spear!
- A spear that uses long range thrusting attacks to deal high damage and impact.
- Available in the Weekly Store from May 9th at 8PM ET until May 16th at 8PM ET.
Bug Fixes
- Weapons no longer visibly eject energy shells after changing the effects quality settings.
- 1 bullet reload for weapons now reload properly.
Gameplay
Bug Fixes
- Visual effects will now show on players who are standing in Slowing Pools.
Enemies
- Blaster
- All new art and animations!
- Blaster is now more resistant to being interrupted and knocked back by weapon and trap impacts.
- Blaster blast attack accuracy has been adjusted.
- Fewer Blasters are allowed to show up at any one time.
- Poison lobbers have returned to their old skull-throwing selves.
- Lobbers will now appear less frequently in low level zones as they did before the Love Storm arrived.
Art + Animation
Bug Fixes & Improvements
- Fixed a small hole that could appear in Autumn City maps.
Audio
Bug Fixes & Improvements
- Hoverboard’s mount audio no longer plays at an increased volume.
- Music will no longer restart when tabbing in and out of game.
- MedBot revive audio now respects player volume settings.
- Pickaxe impact audio now plays correctly after swinging multiple times.
- Added Autumn ambient music to Autumn maps.
- Updated Deliver the Bomb manufacture and launch sounds.