Fortnite Championship Series (FNCS) Solos - 2026 - Official Rules
Fortnite Championship Series (FNCS) Solos - 2026 - Official Rules
The Event is subject to the Fortnite Competitive Master Rules (Master Rules). The Master Rules can be found at www.fortnite.com/competitive/rules-guidelines/rules-library/fortnite-competitive-master-rules.
These are the Official Rules (“Rules”) for the Fortnite Championship Series Solos (“FNCS”, “FNCS Solos”, or “Event”), which is hosted by or on behalf of Epic Games, Inc. (“Epic”). These Rules are a legal agreement between you and Epic for your participation in the Event.
Table of Contents
1. Introduction and Acceptance
2. Event Structure
3. Player/Team Rules
4. Additional Restrictions
Attachment A: Scoring System
Attachment B: Schedule
Attachment C: Event Prizes
1. Introduction and Acceptance
1.1 Introduction. These Rules are designed to protect the Event, and are intended to help ensure that it is fun, fair, and free from Toxic Behavior (as defined in Section 8.1).
1.2 Acceptance of these Rules. By participating in the Event, including by joining any Session or Match in the Event, or by clicking to accept these Rules, you agree to these Rules and the Fortnite Competitive Master Rules (Master Rules). The Master Rules can be found at www.fortnite.com/competitive/rules-guidelines/rules-library/fortnite-competitive-master-rules. References to “you,” “your,” and “each player” mean you and, if you are a Minor (as defined in Section 1.3), your parent or legal guardian, as the case may be.
1.3 Minors. If you are under 18 years of age (or the age of majority as defined in your country of residence) (a “Minor”), you must have permission from your parent or legal guardian to agree to these Rules and to participate in the Event. In addition, if you are a Minor, your parent or legal guardian must also agree to these Rules on behalf of themselves and your behalf. If you’re the parent or guardian of a Minor, you need to accept the Rules. If you accept the Rules as the parent or guardian of a Minor, you confirm you’re the Minor’s parent or legal guardian and you agree to supervise and be fully responsible for their participation in the Event, including compliance with these Rules.
1.4 Changes to the Rules. Epic may change these Rules from time to time by notifying you of such changes by any reasonable means, including by posting revised Rules online at https://www.fortnite.com/competitive/rules-library. By continuing to participate in the Event, you are agreeing to the updated Rules. If you do not agree to the updated Rules, you must withdraw your participation in the Event.
2. Event Structure
2.1 Key Terms.
“Cabined Account” means an Epic Games Cabined Account.
“Elimination” means an occurrence where one player entirely depletes the HP and Shield (if any) of another player. Subject to Section 7.1.2, Elimination credit is determined by (a) the action feed located at the bottom left corner of the gameplay screen, and (b) the UI illustrating the total number of Eliminations earned during a single Match. However, Elimination credit shall not be awarded to a player for any portion of a match following such player’s Elimination.
“Event Administrator” means any Epic employee, agents or member of the Event admin team, broadcast team, production team, event staff, or anyone else engaged by Epic for the purpose of running the Event.
“Leaderboard” means the in-game leaderboard for each Session.
“Match” means a single instance of competition within Fortnite that is played until a player or team achieves a Victory Royale.
“Ranked” means Fortnite’s ranked, competitive mode composed of eight (8) ranks (each, a “Rank”) separated into twenty-three (23) divisions (each, a “Division”) as follows:
Bronze Rank: Division I
Bronze Rank: Division II
Bronze Rank: Division III
Silver Rank: Division I
Silver Rank: Division II
Silver Rank: Division III
Gold Rank: Division I
Gold Rank: Division II
Gold Rank: Division III
Platinum Rank: Division I
Platinum Rank: Division II
Platinum Rank: Division III
Diamond Rank: Division I
Diamond Rank: Division II
Diamond Rank: Division III
Elite Rank: Division I
Elite Rank: Division II
Elite Rank: Division III
Champion Rank: Division I
Champion Rank: Division II
Champion Rank: Division III
Unreal Rank
Unreal Legends Rank
"Region” means the matchmaking region in which the Event is hosted. There are currently seven (7) regions: North America Central (NAC); North America West (NAW); Europe (EU); Asia (ASIA); Brazil (BR); Middle East (ME); Oceania (OCE).
“Session” means a set of Matches that is played until a winner or multiple winners are determined by one of the following methods: (a) completion of a set number of Matches or (b) completion of a set time period.
“Victory Royale” means an occurrence where a player or team meets the victory conditions of the current game mode of the Match being played. Typically, this refers to obtaining a first-place placement finish.
“FNCS Division” means the player’s rank that they obtain in the FNCS Divisional Cups. There are five (5) FNCS Divisions, each an “FNCS Division” and collectively the “FNCS Divisions”:
- FNCS Division 1
- FNCS Division 2
- FNCS Division 3
- FNCS Division 4
- FNCS Division 5
2.2 Event Format and Scoring.
The Event will be played using “Solos” and “Battle Royale” settings.
2.2.1 Format Summary. The FNCS Solos will consist of six (6) stages: Qualifiers (consisting of Round 1, Round 2, and Round 3), Fast Track, Heats, Last Chance Qualifier Round 1, Last Chance Qualifier Final, and Finals.
2.2.2 FNCS Solos Qualifier Round 1.
For each FNCS Solos Qualifier Round 1 (“Round 1”) Session, all eligible players (as determined by Epic in accordance with these Rules) must rank in the top 200,000 of the overall Power Rankings Leaderboard to participate. Players ranking in the top 2,000 of the overall Power Rankings Leaderboard may choose to skip Round 1 and start the Event in Round 2. If players are eligible to skip Round 1 elect to still participate in Round 1, they forfeit their automatic qualification into Round 2 and must qualify for Round 2 by advancing through Round 1 as described below.
For Round 1, players will compete in two (2) Sessions (“Day 1” and “Day 2”). Each Session will last approximately three (3) hours. Players may participate in a maximum of eleven (11) Matches during a single Round 1 Session. Players will earn points based on the scoring system listed in Attachment A (as applicable). Points earned from each Session will be added together to determine the total score for Round 1 for advancement purposes as stated below. Matches for a Round 1 Session will count only if the match begins before such Session window closes.
At the conclusion of the applicable Round 1 Day 2 Session, and subject to the terms and conditions herein, the top point earning players across both Sessions will advance and be able to queue up for the Round 2 Session as stated below.
Advancements from Round 1 to Round 2 will be as follows:
EU: Top 8,000 players on Round 1 cumulative Leaderboard
NAC: Top 4,000 players on Round 1 cumulative Leaderboard
OCE, ASIA, ME, BR, NAW: Top 2,000 players on Round 1 cumulative Leaderboard
2.2.3 FNCS Solos Round 2.
For each FNCS Solos Round 2 (“Round 2”) Session, all eligible players (as determined by Epic in accordance with these Rules) must have placed in the advancement threshold as described in Section 2.2.2 or automatic qualify via Power Rankings as described in Section 2.2.2.
For Round 2, players will compete in a single Session. Each Session will last approximately three (3) hours. Players may participate in a maximum of eleven (11) Matches during a single Round 2 Session. Players will earn points based on the scoring system listed in Attachment A (as applicable). Matches for a Round 2 Session will count only if the match begins before such Session window closes.
At the conclusion of the applicable Round 2 Session, and subject to the terms and conditions herein, the top one thousand (1,000) point earning players per region will advance and be able to queue up for the Round 3 Session.
2.2.4 FNCS Solos Round 3.
For each FNCS Solos Round 3 (“Round 3”) Session, all eligible players (as determined by Epic in accordance with these Rules) must have placed in the advancement threshold as described in Section 2.2.3.
For Round 3, players will compete in a single Session. Each Session will last approximately three (3) hours. Players may participate in a maximum of eleven (11) Matches during a single Round 3 Session. Players will earn points based on the scoring system listed in Attachment A (as applicable). Matches for a Round 3 Session will count only if the match begins before such Session window closes.
At the conclusion of the applicable Round 3 Session, and subject to the terms and conditions herein, the top point earning players per region will advance as stated below.
Advancements from Round 3 will be as follows:
Qualifier 1: Top 100 players on Round 3 Leaderboard advance to Fast Track
Qualifier 2: Top 108 players on Round 3 Leaderboard advance to Heats
2.2.5 FNCS Solos Fast Track.
For each FNCS Solos Fast Track (“Fast Track”) Session, all eligible players (as determined by Epic in accordance with these Rules) must have placed in the advancement threshold as described in Section 2.2.4.
Players may participate in a maximum of four (4) Matches during the Fast Track Session. Each Fast Track Session will last approximately two (2) hours, with the first Match starting ten (10) minutes after the Session window opens, with a new match starting approximately every thirty (30) minutes. If a player fails to queue for the playlist and/or misses the start time for a given match, they will be considered to have finished in (or tied for) last place with zero eliminations for that missed match. Players will earn points based on the scoring system listed in Attachment A, but points will only be earned in Matches that begin before the Session window closes.
At the conclusion of the applicable Fast Track Session, and subject to the terms and conditions herein, the top eight (8) point earning players per region will advance and be able to queue up for the FNCS Solos Finals. The remaining ninety-two (92) players will advance and be able to queue up for the FNCS Solos Heats.
2.2.6 FNCS Solos Heats.
For each FNCS Solos Heats (“Heats”) Session, all eligible players (as determined by Epic in accordance with these Rules) must have placed in the advancement threshold as described in Sections 2.2.4 and 2.2.5.
The player placing 9th on the Fast Track Leaderboard will be seeded into Heat 1 and the player placing 10th will be seeded into Heat 2. The player placing 11th will be seeded into Heat 2, and the player placing 12th will be seeded into Heat 1. This seeding process will continue down the Play-In Stage Leaderboard until all 92 players have been assigned to their respective Heats Sessions.
The player placing 1st on the Qualifier 2 Round 3 Leaderboard will be seeded into Heat 1 and the player placing 2nd will be seeded into Heat 2. The player placing 3rd will be seeded into Heat 2, and the player placing 4th will be seeded into Heat 1. This seeding process will continue down the Qualifier 2 Round 3 Leaderboard until all 108 players have been assigned to their respective Heats Sessions.
Each Heats Session will last approximately three (3) hours with the first Match starting ten (10) minutes after the Session window opens, with a new match starting approximately every thirty (30) minutes. Players may participate in a maximum of six (6) Matches during their applicable Heats Session. Players will earn points based on the scoring system listed in Attachment A (as applicable). If a player fails to queue for the playlist and/or misses the start time for a given Match, they will be considered to have finished in (or tied for) last place with zero eliminations for that missed Match. Matches for a Heats Session will count only if the Match begins before such Session window closes. The player that earns the Victory Royale for any given Match during the Heats Session will be awarded 1,000 points, and immediately advance and be able to queue up for the FNCS Solos Finals (“Finals”) in their respective Region. Once a player earns a Victory Royale during a Heats Stage Session, they may not participate in any additional Heats Matches for the remainder of the Event.
At the conclusion of each Heats Session, the remaining top twenty-nine (29) players, based on points earned on the Leaderboard, who do not earn a Victory Royale will advance and be able to queue for the Finals in their respective Region. The next fifteen (15) remaining players (36th-50th place), based on the Leaderboard, will advance and be able to queue for the Last Chance Qualifier Final in their respective Region.
2.2.7 FNCS Solos Last Chance Qualifier Round 1
For each FNCS Solos Last Chance Qualifier Round 1 (“LCQ Round 1”) Session, all eligible players (as determined by Epic in accordance with these Rules) must have participated in a FNCS Solos Qualifier Round 1 Session and have not advanced to FNCS Solos Last Chance Qualifier Final or FNCS Solos Finals as described in Sections 2.2.5 and 2.2.6.
For LCQ Round 1, players will compete in a single Session. Each Session will last approximately three (3) hours. Players may participate in a maximum of eleven (11) Matches during a single LCQ Round 1 Session. Players will earn points based on the scoring system listed in Attachment A (as applicable). Matches for a LCQ Round 1 Session will count only if the match begins before such Session window closes.
At the conclusion of the applicable LCQ Round 1 Session, and subject to the terms and conditions herein, the top seventy (70) point earning players per region will advance and be able to queue up for the FNCS Solos Last Chance Qualifier Final Session.
2.2.8 FNCS Solos Last Chance Qualifier Final
For each FNCS Solos Last Chance Qualifier Final (“LCQ Final”) Session, all eligible players (as determined by Epic in accordance with these Rules) must have placed in the advancement threshold as described in Sections 2.2.7.
Each LCQ Final Session will last approximately two and a half (2.5) hours with the first Match starting ten (10) minutes after the Session window opens, with a new match starting approximately every thirty (30) minutes. Players may participate in a maximum of five (5) Matches during their applicable LCQ Final Session. Players will earn points based on the scoring system listed in Attachment A (as applicable). If a player fails to queue for the playlist and/or misses the start time for a given Match, they will be considered to have finished in (or tied for) last place with zero eliminations for that missed Match. Matches for a LCQ Final Session will count only if the Match begins before such Session window closes. The player that earns the Victory Royale for any given Match during the LCQ Final Session will be awarded 1,000 points, and immediately advance and be able to queue up for the FNCS Solos Finals (“Finals”) in their respective Region. Once a player earns a Victory Royale during a LCQ Final Session, they may not participate in any additional LCQ Final Matches for the remainder of the Event.
At the conclusion of each LCQ Final Session, the remaining top seventeen (17) players, based on points earned on the Leaderboard, who do not earn a Victory Royale will advance and be able to queue for the Finals in their respective Region.
2.2.9 FNCS Solos Finals
For each FNCS Solos Finals (“Finals”) Session, all eligible players (as determined by Epic in accordance with these Rules) must have placed in the advancement threshold as described in Sections 2.2.7.
Each Finals Session will last approximately three (3) hours with the first Match starting ten (10) minutes after the Session window opens, with a new match starting approximately every thirty (30) minutes. Players may participate in a maximum of six (6) Matches during their applicable Finals Session. Players will earn points based on the scoring system listed in Attachment A (as applicable). If a player fails to queue for the playlist and/or misses the start time for a given Match, they will be considered to have finished in (or tied for) last place with zero eliminations for that missed Match. Matches for a Finals Session will count only if the Match begins before such Session window closes.
At the conclusion of the Finals, the top teams based on points earned as listed on the Leaderboard from each Region will be awarded prizes as set out in Section 2.5.1.
2.2.10 Tiebreakers.
Tiebreakers will be determined in the order presented here: (1) total points scored; (2) total Victory Royales in the Session; (3) average Eliminations in the Session; (4) average placement per Match in the Session; and finally (5) total seconds survived across all Matches.
2.2.11 Platforms. Players acknowledge and agree that the Event is cross-platform, other players may participate in the Event on different platforms (i.e., PC, console, or mobile (as applicable)), and that different platforms may offer features, such as controllers, player interface, and/or ability to individualize certain game settings/sensitivities, etc., which may arguably provide a competitive advantage to one platform over another. Epic makes no adjustments in the Event to accommodate different platforms, and it is each player’s responsibility to select the platform they use to participate in the Event.
2.3 Schedule. The tentative schedule and dates for Events is set forth in Attachment B. Dates may be changed; final dates and times will be displayed in-game.
2.4 Rescheduling. Epic may, in its sole discretion, change the schedule, the date and/or the game mode for any Match or Session of the Event. However, Epic will inform players of any changes at its earliest convenience.
2.5 Prizes.
2.5.1 Subject to Section 2.5.2, prizes will be awarded to each player based on their placement within the Leaderboard at the conclusion of the applicable Finals Session. The specific prize awards are set forth in Attachment C.
2.5.2 Prize Restricted Regions. NOTWITHSTANDING THE FOREGOING OR ANY OTHER PROVISION OF THESE RULES TO THE CONTRARY, IF YOU ARE AN INDIVIDUAL RESIDING IN TURKEY OR RUSSIA (EACH, A “PRIZE RESTRICTED REGION”), YOU ACKNOWLEDGE AND AGREE THAT YOU ARE NOT ELIGIBLE FOR NOR ENTITLED TO WIN ANY PRIZES IN CONNECTION WITH THE EVENT.
2.5.3 Prizing Information.
Only eligible, ranked players who do not reside in a Prize Restricted Region (as determined by Epic in its sole discretion) will be eligible to receive the applicable prizes set forth in Section 2.5.1 (“Winning Players”). No other player will be entitled to win any prizes in connection with the Event.
Prizes are awarded “as is” with no warranty or guarantee, either express or implied. Prizes are not transferable or assignable and cannot be transferred by Winning Players. Non-cash prizes (if any) cannot be redeemed for cash. All prize details are at the sole discretion of Epic. Winning Players are not entitled to any surplus between actual retail value of prize and approximate retail value, and any difference between approximate and actual value of the prize will not be awarded. Winning Players are responsible for any costs and expenses associated with prize acceptance and use not specified herein as being provided. Winning Players may not substitute a prize, but Epic reserves the right, at its sole discretion, in case of justified reasons, to substitute a prize (or portion thereof) with one of comparable or greater value. Additional terms and conditions may apply to acceptance and use of a prize.
Potential Winning Players will be notified by Epic of their status as a potential Winning Player at the email address associated with such players’ Epic Games Account (“Epic Account”) within sixty (60) days of completion of the applicable Event Session, or such other time as reasonably required by Epic for such notification, and will be subject to verification of eligibility pursuant to Section 3 and compliance with these Rules. Potential Winning Players must keep the Epic Account that they used to compete in the Event active throughout the verification of eligibility process.
Upon formal notification from Epic, a potential Winning Player shall have forty five (45) days from the date such notice was emailed to respond and provide (1) any information or materials requested by Epic for purposes of verification of eligibility pursuant to Section 3 and (2) the Release (as defined below). Such response from a potential Winning Player must be delivered to the email address from which Epic’s notification was sent or, at Epic’s sole option, another email address specified in the notification. The date of receipt by Epic shall be decisive for a potential Winning Player’s compliance with the deadlines set forth in this Section 2.5.3.
In the event of (a) the failure by any such player to (i) keep the Epic Account that such player used to compete in the Event active throughout the verification of eligibility process or (ii) timely respond to any notification or request for materials or information; or (b) any such player being unable to accept or receive the prize for any reason (including for failure to satisfy eligibility requirements at all times throughout participation in the Event up until the receipt of prize, or for failure to provide the necessary tax and payment information through Epic’s approved tax and payment processing vendors), or (c) finding the player has violated the Competitive Integrity rules (or any equivalent rules as the case may be) for any past event (“Past Event”) organized by Epic, if the prizes for such Past Event have not yet been paid to such player, then such player shall be disqualified as a potential Winning Player, and such player shall not be entitled to win any prizes in connection with the Event or Past Events. In such cases, no alternate Winning Player will be named, and Epic shall have the right, in its sole and absolute discretion, to (y) award any prize amounts that would have otherwise been awarded to such disqualified player as part of a future Fortnite competitive event or (z) award any such prize amounts to non-profit causes and efforts. A Winning Player will only be announced once the verification of eligibility process has been completed by Epic pursuant to these Rules.
Winning Players will also be required to provide certain payment information to Epic, including any required tax information forms, in order to receive the prizes. Epic may withhold payment of the prizes if the Winning Player fails to provide the applicable payment forms to Epic in a timely manner.
PRIZES ARE SUBJECT TO APPLICABLE INTERNATIONAL, FEDERAL, STATE, AND LOCAL TAXES (INCLUDING, BUT NOT LIMITED TO, INCOME AND WITHHOLDING TAXES) AND IT IS THE RESPONSIBILITY OF EACH WINNING PLAYER TO (I) CHECK WITH SUCH WINNING PLAYER’S LOCAL TAX ADVISOR TO DETERMINE WHICH TAXES APPLY TO SUCH WINNING PLAYER AND (II) PAY SUCH TAXES TO THE APPROPRIATE TAX AUTHORITY. It is Epic's policy to withhold tax at the backup withholding rates in effect for US and non-US residents. Prize income and tax withholding will be reported on forms (y) 1099-MISC for US residents and 1042-S for non-US residents, and (z) any other relevant tax forms as may be required by applicable law.
Epic will determine the payment method for the prizes in its sole discretion and, except as otherwise required by applicable law, all payments will be made directly to the Winning Player in such Winning Player’s capacity as an individual (or, if a Minor, to the Winning Player’s parent or legal guardian). No prize payments will be made by Epic to any organization, company, or other entity. Each Winning Player will be provided a Prize Acceptance and Release Form (“Release”). Unless restricted by applicable law, each Winning Player (or, if a Minor, such Winning Player’s parent or legal guardian) will be required to complete and submit the Release in accordance with the deadlines set forth in this Section 2.5.3. In addition, by accepting a prize, the Winning Player agrees (or such Winning Player’s parent or legal guardian agrees) to release Epic from any and all liability, loss, or damage arising from or in connection with awarding, receipt, and/or use or misuse of prize or participation in any prize-related activities.
3. Player/Team Rules.
3.1 Solo.
3.1.1 Each Solo player (or, if a Minor, such player’s parent or legal guardian) must acknowledge and accept these Rules in-game pursuant to Section 1.2 before participating in the Event.
3.1.2 Earned Finals qualification spots (as applicable) cannot be transferred, sold, traded, or gifted to any person or organization.
4. Additional Restrictions
4.1 You may only participate in one (1) Region (using one (1) Epic Account) throughout the course of the entire Event. For clarity, this means that once you participate in a Region in any Qualifier Round 1 or Round 2 Stage Session, you will be locked to that Region for any subsequent Round 1, Round 2, Round 3, Fast Track, Heats, LCQ Round 1, LCQ Final, and/or Finals (as applicable) Stage.
Attachment A
Scoring System
Scoring System – FNCS Solos
Victory Royale: 60 points
2nd: 53 points
3rd: 49 points
4th: 47 points
5th: 46 points
6th: 45 points
7th: 44 points
8th: 43 points
9th: 42 points
10th: 41 points
11th: 40 points
12th: 39 points
13th: 38 points
14th: 37 points
15th: 36 points
16th: 35 points
17th: 34 points
18th: 33 points
19th: 32 points
20th: 31 Points
21st: 30 Points
22nd: 29 Points
23rd: 28 Points
24th: 27 Points
25th: 26 Points
26th: 25 Points
27th: 24 Points
28th: 23 Points
29th: 22 Points
30th: 21 Points
31st: 20 Points
32nd: 19 Points
33rd: 18 Points
34th: 17 Points
35th: 16 Points
36th: 15 Points
37th: 14 Points
38th: 13 Points
39th: 12 Points
40th: 11 Points
41st: 10 Points
42nd: 9 Points
43rd: 8 Points
44th: 7 Points
45th: 6 Points
46th: 5 Points
47th: 4 Points
48th: 3 Points
49th: 2 Points
50th: 1 Point
Each Elimination:
Qualifier Round 1: 2 Points
Qualifier Round 2: 2 Points
Qualifier Round 3: 2 Points
Fast Track: 4 Points
Heats: 3 Points
LCQ Round 1: 2 Points
LCQ Final: 3 Points
Finals: 4 Points
Attachment B
Schedule
Qualifier 1
Round 1 Day 1: September 28th
Round 1 Day 2: September 29th
Round 2: October 3rd
Round 3: October 4th
Qualifier 2
Round 1 Day 1: October 5th
Round 1 Day 2: October 6th
Round 2: October 10th
Round 3: October 11th
Fast Track
Fast Track: October 10th
Heats
Heat 1: October 17th
Heat 2: October 18th
Last Chance Qualifier
LCQ Round 1: October 19th
LCQ Final: October 20th
Finals
Finals Day 1: October 26th
Finals Day 2: October 27th
Attachment C
Prizes
Finals
Subject to Section 2.5.2, the following prizes, in United States Dollar, will be awarded to each player based on their placement within the Leaderboard at the conclusion of the applicable Finals Session.
Event Prizes - OCE
Rank Prize
1st $7,000
2nd $4,000
3rd $3,000
4th $2,000
5th $1,500
6th $1,250
7th $1,000
8th $750
9th $500
10th $400
11th - 20th $300
21st - 50th $200
51st - 100th $100
Event Prizes - Asia
Rank Prize
1st $7,000
2nd $4,000
3rd $3,000
4th $2,000
5th $1,500
6th $1,250
7th $1,000
8th $750
9th $500
10th $400
11th - 20th $300
21st - 50th $200
51st - 100th $100
Event Prizes - Middle East
Rank Prize
1st $7,000
2nd $4,000
3rd $3,000
4th $2,000
5th $1,500
6th $1,250
7th $1,000
8th $750
9th $500
10th $400
11th - 20th $300
21st - 50th $200
51st - 100th $100
Event Prizes - Europe
Rank Prize
1st $60,000
2nd $40,000
3rd $25,000
4th $15,000
5th $12,500
6th $10,000
7th $9,000
8th $8,000
9th $6,000
10th $5,000
11th $4,000
12th $3,000
13th $2,500
14th $2,000
15th $1,500
16th - 20th $1,250
21st - 25th $1,000
26th - 50th $750
51st - 75th $500
76th - 100th $300
Event Prizes - Brazil
Rank Prize
1st $15,000
2nd $10,000
3rd $7,500
4th $5,000
5th $4,000
6th $3,000
7th $2,000
8th $1,500
9th $1,000
10th $750
11th - 20th $500
21st - 50th $300
51st - 75th $200
76th - 100th $150
Event Prizes - NAC
Rank Prize
1st $50,000
2nd $30,000
3rd $20,000
4th $10,000
5th $8,000
6th $6,000
7th $5,000
8th $4,000
9th $3,000
10th $2,500
11th $2,000
12th $1,750
13th $1,500
14th $1,250
15th $1,000
16th - 20th $750
21st - 25th $500
26th - 50th $400
51st - 75th $300
76th - 100th $200
Event Prizes - NAW
Rank Prize
1st $12,500
2nd $8,000
3rd $6,000
4th $4,000
5th $3,000
6th $2,000
7th $1,500
8th $1,250
9th $1,000
10th $750
11th - 20th $500
21st - 50th $300
51st - 75th $200
76th - 100th $150
© 2026 Epic Games, Inc. All rights reserved.