Fortnite Victory Cups - Chapter 7 Season 3 - Official Rules

Fortnite Victory Cups - Chapter 7 Season 3 - Official Rules

Fortnite Victory Cups - Chapter 7 Season 3 - Official Rules

These are the Official Rules (“Rules”) for the Fortnite Victory Cups (“Solo Victory Cup”, “Console Zero Build Solo Victory Cup”, “Solo Reload Victory Cup”, “Victory Cup” or “Event”), which is hosted by or on behalf of Epic Games, Inc. (“Epic”). These Rules are a legal agreement between you and Epic for your participation in the Event.

Table of Contents

1. Introduction and Acceptance

2. Event Structure

3. Player/Team Rules

Attachment A: Scoring System

Attachment B: Schedule

Attachment C: Event Prizes

1. Introduction and Acceptance

1.1 Introduction.  These Rules are designed to protect the Event and are intended to help ensure that it is fun, fair, and free from Toxic Behavior (as defined in Section 8.1).

1.2 Acceptance of these Rules.  By participating in the Event, including by joining any Session or Match in the Event, or by clicking to accept these Rules, you agree to these Rules. References to “you,” “your,” and “each player” mean you and, if you are a Minor (as defined in Section 1.3), your parent or legal guardian, as the case may be.

1.3 Minors.  If you are under 18 years of age (or the age of majority as defined in your country of residence) (a “Minor”), you must have permission from your parent or legal guardian to agree to these Rules and to participate in the Event. In addition, if you are a Minor, your parent or legal guardian must also agree to these Rules on behalf of themselves and your behalf. If you’re the parent or guardian of a Minor, you need to accept the Rules. If you accept the Rules as the parent or guardian of a Minor, you confirm you’re the Minor’s parent or legal guardian and you agree to supervise and be fully responsible for their participation in the Event, including compliance with these Rules.

1.4 Changes to the Rules.  Epic may change these Rules from time to time by notifying you of such changes by any reasonable means, including by posting revised Rules online at https://www.fortnite.com/competitive/rules-library. By continuing to participate in the Event, you are agreeing to the updated Rules.  If you do not agree to the updated Rules, you must withdraw your participation in the Event.

2. Event Structure

2.1 Key Terms.  

“Cabined Account” means an Epic Games Cabined Account.

Elimination” means an occurrence where one player entirely depletes the HP and Shield (if any) of another player. Subject to Section 7.1.2, Elimination credit is determined by (a) the action feed located at the bottom left corner of the gameplay screen, and (b) the UI illustrating the total number of Eliminations earned during a single match.  However, Elimination credit shall not be awarded to a player for any portion of a Match following such player’s Elimination.

Event Administrator” means any Epic employee, agents or member of the Event admin team, broadcast team, production team, event staff, or anyone else engaged by Epic for the purpose of running the Event.

Leaderboard” means the in-game leaderboard for each Session.

Match” means a single instance of competition within Fortnite that is played until a player or team achieves a Victory Royale.

Ranked” means Fortnite’s ranked, competitive mode composed of eight (8) ranks (each, a “Rank”) separated into twenty-two (22) divisions (each, a “Division”) as follows:

Bronze Rank: Division I

Bronze Rank: Division II

Bronze Rank: Division III

Silver Rank: Division I

Silver Rank: Division II

Silver Rank: Division III

Gold Rank: Division I

Gold Rank: Division II

Gold Rank: Division III

Platinum Rank: Division I

Platinum Rank: Division II

Platinum Rank: Division III

Diamond Rank: Division I

Diamond Rank: Division II

Diamond Rank: Division III

Elite Rank: Division I
Elite Rank: Division II
Elite Rank: Division III

Champion Rank: Division I

Champion Rank: Division II

Champion Rank: Division III

Unreal Rank

"Region” means the matchmaking region in which the Event is hosted.  There are currently seven (7) regions: North America-Central (NAC); North America-West (NAW); Europe (EU); Asia (ASIA); Brazil (BR); Middle East (ME); Oceania (OCE).

Session” means a set of Matches that is played until a winner or multiple winners are determined by one of the following methods: (a) completion of a set number of Matches or (b) completion of a set time period.

Victory Royale” means an occurrence where a player or team meets the victory conditions of the current game mode of the Match being played. Typically, this refers to obtaining a first-place placement finish.

2.2 Event Format and Scoring.

2.2.1 Solo Victory Cup 

The Solo Victory Cup will use “Solo” and “Battle Royale” settings.

Each Solo Victory Cup will require a different, escalating Ranked requirement in order to participate. The first Event of the Season will require all eligible players (as determined by Epic in accordance with these Rules) to have advanced into Diamond Rank (or higher) in Battle Royale Ranked Mode in order to ready up and participate. The second Event of the Season will require all eligible players to have advanced into Elite Rank (or higher) in Battle Royale Ranked Mode in order to ready up and participate. The third Event of the Season will require all eligible players to have advanced into Champion Rank in Battle Royale Ranked Mode in order to ready up and participate. The fourth Event of the Season will require all eligible players to have advanced into Unreal Rank in Battle Royale Ranked Mode in order to ready up and participate.  

For Round 1 of the applicable Solo Victory Cup (“Round 1”), each Session will last approximately two (2) hours. Players may participate in a maximum of eight (8) Matches during a Solo Victory Cup Round 1 Session. Players will earn points based on the scoring system listed in Attachment A (as applicable). Matches for a Solo Victory Cup Round 1 Session will count only if the Match begins before such Session window closes. 

At the conclusion of the applicable Solo Victory Cup Round 1 session, the top point earning players from each Region will advance and be able to queue up for Round 2 of such Solo Victory Cup (“Round 2”) based on their final Round 1 ranking on the Leaderboard as follows: 

EU: Top 4,000 Advance

NAC: Top 2,000 Advance

OCE, ASIA, ME, BR, NAW: Top 800 Advance

It will not be possible to enter the applicable Solo Victory Cup Round 2 Session without ranking in such Region’s top placements, as listed above, during the applicable Solo Victory Cup Round 1 Session.

For Round 2 of the applicable Solo Victory Cup, each Session will last approximately one (1) hour. Players may participate in a maximum of three (3) Matches during a Solo Victory Cup Round 2 Session. Each Match, players will compete to earn a Victory Royale pursuant to Attachment A. Matches for a Solo Victory Cup Round 2 Session will count only if the Match begins before such Session window closes. 

At the conclusion of the applicable Solo Victory Cup Round 2 Session, and subject to the terms and conditions herein (including, without limitation, Section 2.5.2), the players who earned a Victory Royale during Round 2 as listed on the Leaderboard from each Region will be awarded prizes as set out in Attachment C.

2.2.2 Console Zero Build Solo Victory Cup 

The Console Zero Build Solo Victory Cup will use “Solo” and “Zero Build” settings.

Each Console Zero Build Solo Victory Cup will require all eligible players (as determined by Epic in accordance with these Rules) to have advanced into Gold Rank (or higher) in Battle Royale Ranked Mode in order to ready up and participate. 

For Round 1 of the applicable Console Zero Build Solo Victory Cup (“Round 1”), each Session will last approximately two (2) hours. Players may participate in a maximum of eight (8) Matches during a Console Zero Build Solo Victory Cup Round 1 Session. Players will earn points based on the scoring system listed in Attachment A (as applicable). Matches for a Console Zero Build Solo Victory Cup Round 1 Session will count only if the Match begins before such Session window closes. 

At the conclusion of the applicable Console Zero Build Solo Victory Cup Round 1 session, the top point earning players from each Region will advance and be able to queue up for Round 2 of such Console Zero Build Solo Victory Cup (“Round 2”) based on their final Round 1 ranking on the Leaderboard as follows: 

EU, NAC: Top 2,000 Advance

OCE, ASIA, ME, BR, NAW: Top 1,000 Advance

It will not be possible to enter the applicable Console Zero Build Solo Victory Cup Round 2 Session without ranking in such Region’s top placements, as listed above, during the applicable Console Zero Build Solo Victory Cup Round 1 Session.

For Round 2 of the applicable Console Zero Build Solo Victory Cup, each Session will last approximately one (1) hour. Players may participate in a maximum of three (3) Matches during a Console Zero Build Solo Victory Cup Round 2 Session. Each Match, players will compete to earn a Victory Royale pursuant to Attachment A. Matches for a Console Zero Build Solo Victory Cup Round 2 Session will count only if the Match begins before such Session window closes. 

At the conclusion of the applicable Console Zero Build Solo Victory Cup Round 2 Session, and subject to the terms and conditions herein (including, without limitation, Section 2.5.2), the players who earned a Victory Royale during Round 2 as listed on the Leaderboard from each Region will be awarded prizes as set out in Attachment C.

2.2.3 Solo Reload Victory Cup 

The Solo Reload Victory Cup will use “Solo” and “Reload” settings.

Each Solo Reload Victory Cup will require a different, escalating Ranked requirement in order to participate. The first Event of the Season will require all eligible players (as determined by Epic in accordance with these Rules) to have advanced into Gold Rank (or higher) in Reload Ranked Mode in order to ready up and participate. The second Event of the Season will require all eligible players to have advanced into Diamond Rank (or higher) in Reload Ranked Mode in order to ready up and participate. The third Event of the Season will require all eligible players to have advanced into Champion Rank in Reload Ranked Mode in order to ready up and participate.

For Round 1 of the applicable Solo Reload Victory Cup (“Round 1”), each Session will last approximately two (2) hours. Players may participate in a maximum of eight (8) Matches during a Solo Reload Victory Cup Round 1 Session. Players will earn points based on the scoring system listed in Attachment A (as applicable). Matches for a Solo Reload Victory Cup Round 1 Session will count only if the Match begins before such Session window closes. 

At the conclusion of the applicable Solo Reload Victory Cup Round 1 session, the top point earning players from each Region will advance and be able to queue up for Round 2 of such Solo Reload Victory Cup (“Round 2”) based on their final Round 1 ranking on the Leaderboard as follows: 

EU: Top 4,000 Advance

NAC: Top 2,000 Advance

OCE, ASIA, ME, BR, NAW: Top 800 Advance

It will not be possible to enter the applicable Solo Reload Victory Cup Round 2 Session without ranking in such Region’s top placements, as listed above, during the applicable Solo Reload Victory Cup Round 1 Session.

For Round 2 of the applicable Solo Reload Victory Cup, each Session will last approximately one (1) hour. Players may participate in a maximum of three (3) Matches during a Solo Reload Victory Cup Round 2 Session. Each Match, players will compete to earn a Victory Royale pursuant to Attachment A. Matches for a Solo Reload Victory Cup Round 2 Session will count only if the Match begins before such Session window closes. 

At the conclusion of the applicable Solo Reload Victory Cup Round 2 Session, and subject to the terms and conditions herein (including, without limitation, Section 2.5.2), the players who earned a Victory Royale during Round 2 as listed on the Leaderboard from each Region will be awarded prizes as set out in Attachment C.

2.2.4 Tiebreakers.

Tiebreakers will be determined in the order presented here: (1) total points scored; (2) total Victory Royales in the Session; (3) average Eliminations in the Session; (4) average placement per Match in the Session; and finally (5) total seconds survived across all Matches.

2.2.5 Platforms. Players acknowledge and agree that the Event is cross-platform, other players may participate in the Event on different platforms (i.e., PC, console, or mobile (as applicable)), and that different platforms may offer features, such as controllers, player interface, 

and/or ability to individualize certain game settings/sensitivities, etc., which may arguably provide a competitive advantage to one platform over another. Epic makes no adjustments in the Event to accommodate different platforms, and it is each player’s responsibility to select the platform they use to participate in the Event.  

2.3 Schedule.  The tentative schedule and dates for Events is set forth in Attachment B.  Dates may be changed; final dates and times will be displayed in-game.

2.4 Rescheduling.  Epic may, in its sole discretion, change the schedule, the date and/or the game mode for any Match or Session of the Event. However, Epic will inform players of any changes at its earliest convenience.

2.5 Prizes.

2.5.1 Subject to Section 2.5.2, prizes will be awarded to each player based on its placement within the Leaderboard at the conclusion of the applicable Round 2 Session. The specific prize awards are set forth in Attachment C.

2.5.2   Prize Restricted Regions.  NOTWITHSTANDING THE FOREGOING OR ANY OTHER PROVISION OF THESE RULES TO THE CONTRARY, IF YOU ARE AN INDIVIDUAL RESIDING IN TURKEY OR RUSSIA (EACH, A “PRIZE RESTRICTED REGION”), YOU ACKNOWLEDGE AND AGREE THAT YOU ARE NOT ELIGIBLE FOR NOR ENTITLED TO WIN ANY PRIZES IN CONNECTION WITH THE EVENT.

2.5.3 Prizing Information.

Only eligible, ranked players who do not reside in a Prize Restricted Region (as determined by Epic in its sole discretion) will be eligible to receive the applicable prizes set forth in Section 2.5.1 (“Winning Players”). No other player will be entitled to win any prizes in connection with the Event.

Prizes are awarded “as is” with no warranty or guarantee, either express or implied.  Prizes are not transferable or assignable and cannot be transferred by Winning Players.  Non-cash prizes (if any) cannot be redeemed for cash.  All prize details are at the sole discretion of Epic.  Winning Players are not entitled to any surplus between actual retail value of prize and approximate retail value, and any difference between approximate and actual value of the prize will not be awarded.  Winning Players are responsible for any costs and expenses associated with prize acceptance and use not specified herein as being provided.  Winning Players may not substitute a prize, but Epic reserves the right, at its sole discretion, in case of justified reasons, to substitute a prize (or portion thereof) with one of comparable or greater value.  Additional terms and conditions may apply to acceptance and use of a prize.

Potential Winning Players will be notified by Epic of their status as a potential Winning Player at the email address associated with such players’ Epic Games Account (“Epic Account”) within sixty (60) days of completion of the applicable Event Session, or such other time as reasonably required by Epic for such notification, and will be subject to verification of eligibility pursuant to Section 3 and compliance with these Rules.  Potential Winning Players must keep the Epic Account that they used to compete in the Event active throughout the verification of eligibility process.

Upon formal notification from Epic, a potential Winning Player shall have forty five (45) days from the date such notice was emailed to respond and provide (1) any information or materials requested by Epic for purposes of verification of eligibility pursuant to Section 3 and (2) the Release (as defined below).  Such response from a potential Winning Player must be delivered to the email address from which Epic’s notification was sent or, at Epic’s sole option, another email address specified in the notification.  The date of receipt by Epic shall be decisive for a potential Winning Player’s compliance with the deadlines set forth in this Section 2.5.3.

In the event of (a) the failure by any such player to (i) keep the Epic Account that such player used to compete in the Event active throughout the verification of eligibility process or (ii) timely respond to any notification or request for materials or information; or (b) any such player being unable to accept or receive the prize for any reason (including for failure to satisfy eligibility requirements at all times throughout participation in the Event up until the receipt of prize, or for failure to provide the necessary tax and payment information through Epic’s approved tax and payment processing vendors), or (c) finding the player has violated the Competitive Integrity rules (or any equivalent rules as the case may be) for any past event (“Past Event”) organized by Epic, if the prizes for such Past Event have not yet been paid to such player, then such player shall be disqualified as a potential Winning Player, and such player shall not be entitled to win any prizes in connection with the Event or Past Events.  In such cases, no alternate Winning Player will be named, and Epic shall have the right, in its sole and absolute discretion, to (y) award any prize amounts that would have otherwise been awarded to such disqualified player as part of a future Game competitive event or (z) award any such prize amounts to non-profit causes and efforts.  A Winning Player will only be announced once the verification of eligibility process has been completed by Epic pursuant to these Rules.

Winning Players will also be required to provide certain payment information to Epic, including any required tax information forms, in order to receive the prizes. Epic may withhold payment of the prizes if the Winning Player fails to provide the applicable payment forms to Epic in a timely manner.  

PRIZES ARE SUBJECT TO APPLICABLE INTERNATIONAL, FEDERAL, STATE, AND LOCAL TAXES (INCLUDING, BUT NOT LIMITED TO, INCOME AND WITHHOLDING TAXES) AND IT IS THE RESPONSIBILITY OF EACH WINNING PLAYER TO (I) CHECK WITH SUCH WINNING PLAYER’S LOCAL TAX ADVISOR TO DETERMINE WHICH TAXES APPLY TO SUCH WINNING PLAYER AND (II) PAY SUCH TAXES TO THE APPROPRIATE TAX AUTHORITY.  It is Epic's policy to withhold tax at the backup withholding rates in effect for US and non-US residents.  Prize income and tax withholding will be reported on forms (y) 1099-MISC for US residents and 1042-S for non-US residents, and (z) any other relevant tax forms as may be required by applicable law.  

Epic will determine the payment method for the prizes in its sole discretion and, except as otherwise required by applicable law, all payments will be made directly to the Winning Player in such Winning Player’s capacity as an individual (or, if a Minor, to the Winning Player’s parent or legal guardian).  No prize payments will be made by Epic to any organization, company, or other entity.  Each Winning Player will be provided a Prize Acceptance and Release Form (“Release”).  Unless restricted by applicable law, each Winning Player (or, if a Minor, such Winning Player’s parent or legal guardian) will be required to complete and submit the Release in accordance with the deadlines set forth in this Section 2.5.3.  In addition, by accepting a prize, the Winning Player agrees (or such Winning Player’s parent or legal guardian agrees) to release Epic from any and all liability, loss, or damage arising from or in connection with awarding, receipt, and/or use or misuse of prize or participation in any prize-related activities.

3. Player/Team Rules.

3.1 Solo.

3.1.1 Each Solo player (or, if a Minor, such player’s parent or legal guardian) must acknowledge and accept these Rules in-game pursuant to Section 1.2 before participating in the Event.

3.1.2    Earned Finals qualification spots (as applicable) cannot be transferred, sold, traded, or gifted to any person or organization.

3.2 Duo

During the Event, all players on a team must be present and partied up together to participate. If a team does not have all members present and partied up together by the start time for a given Match, it will be considered to have finished in (or tied for) last place with zero eliminations for that Match.

3.2.1 All members of a team that are eligible to receive a prize as set forth in Section 2 must meet the eligibility requirements set out in Section 3 in order to be eligible to receive such prizes. If one member of a team fails the verification of eligibility process, all members of that team will be disqualified as Potential Winning Players, and that team shall not be entitled to win any prizes in connection with the Event.  However, if a team member resides within a Prize Restricted Region, that shall not automatically force a disqualification of the other team member as a Potential Winning Player.

3.2.2 Except as otherwise expressly set forth herein, all of the Event Administrators’ rights pursuant to these Rules relate to and are exercisable against the team as a whole and each individual member of the team. If any right of disqualification arises as to any individual member of the team, then the Event Administrator may exercise the right of disqualification against the team as a whole. 

3.2.3 Earned qualification spots (as applicable) cannot be transferred, sold, traded, or gifted to any person or organization. This means that earned qualification spots will always be connected directly to the entire team as a whole.

3.2.4 Each member of a team shall be deemed to have jointly and severally made and entered into all of the representations, warranties, and agreements contained herein and shall be jointly and severally obligated and bound thereby. Except as otherwise expressly set forth herein, all of the Event Administrators’ rights pursuant to these Rules relate to and are exercisable against the team as a whole and each individual member of the team. If any right of disqualification arises as to any individual member of the team, then the right of disqualification may be exercised against the team as a whole, as the Event Administrators may elect in their sole discretion.

Attachment A

Scoring System

Scoring System – Solo Victory Cup - Round 1

1st: 60 points

2nd: 53 points

3rd: 49 points

4th: 47 points

5th: 46 points

6th: 45 points

7th: 44 points

8th: 43 points

9th: 42 points

10th: 41 points

11th: 40 points

12th: 39 points

13th: 38 points

14th: 37 points

15th: 36 points

16th: 35 points

17th: 34 points

18th: 33 points

19th: 32 points

20th: 31 points

21st: 30 points

22nd: 29 points

23rd: 28 points

24th: 27 points

25th: 26 points

26th: 25 points

27th: 24 points

28th: 23 points

29th: 22 points

30th: 21 points

31st: 20 points

32nd: 19 points

33rd: 18 points

34th: 17 points

35th: 16 points

36th: 15 points

37th: 14 points

38th: 13 points

39th: 12 points

40th: 11 points

41st: 10 points

42nd: 9 points

43rd: 8 points

44th: 7 points

45th: 6 points

46th: 5 points

47th: 4 points

48th: 3 points

49th: 2 points

50th: 1 point

Each Elimination: 2 points

Scoring System – Solo Victory Cup - Round 2

For Round 2 of the Solo Victory Cup, only the number of earned Victory Royales for each player will be tracked on the Leaderboard. Players earn a Victory Royale by finishing a match in 1st place. There will be no points awarded for any other match placement.

Scoring System – Console Zero Build Solo Victory Cup  - Round 1

1st: 60 points

2nd: 53 points

3rd: 49 points

4th: 47 points

5th: 46 points

6th: 45 points

7th: 44 points

8th: 43 points

9th: 42 points

10th: 41 points

11th: 40 points

12th: 39 points

13th: 38 points

14th: 37 points

15th: 36 points

16th: 35 points

17th: 34 points

18th: 33 points

19th: 32 points

20th: 31 points

21st: 30 points

22nd: 29 points

23rd: 28 points

24th: 27 points

25th: 26 points

26th: 25 points

27th: 24 points

28th: 23 points

29th: 22 points

30th: 21 points

31st: 20 points

32nd: 19 points

33rd: 18 points

34th: 17 points

35th: 16 points

36th: 15 points

37th: 14 points

38th: 13 points

39th: 12 points

40th: 11 points

41st: 10 points

42nd: 9 points

43rd: 8 points

44th: 7 points

45th: 6 points

46th: 5 points

47th: 4 points

48th: 3 points

49th: 2 points

50th: 1 point

Each Elimination: 2 points

Scoring System – Console Zero Build Solo Victory Cup  - Round 2

For Round 2 of the Console Zero Build Solo Victory Cup, only the number of earned Victory Royales for each player will be tracked on the Leaderboard. Players earn a Victory Royale by finishing a match in 1st place. There will be no points awarded for any other match placement.

Scoring System – Solo Reload Victory Cup  - Round 1

The scoring system for the applicable Event will be as listed in-game. Players will earn points based on such scoring system, and Matches for a given Session will count only if the Match begins before such Session window closes.

Scoring System – Solo Reload Victory Cup  - Round 2

For Round 2 of the Solo Reload Victory Cup, only the number of earned Victory Royales for each player will be tracked on the Leaderboard. Players earn a Victory Royale by finishing a match in 1st place. There will be no points awarded for any other match placement.

Attachment B

Schedule

Solo Victory Cups

All final times and dates for the Event Sessions are listed in-game.

Console Zero Build Solo Victory Cup

All final times and dates for the Event Sessions are listed in-game.

Solo Reload Victory Cup

All final times and dates for the Event Sessions are listed in-game.

Attachment C

Prizes 

Event Prizes - Solo Victory Cup

Each player will be awarded $100 for each Victory Royale earned in Round 2 of the applicable Solo Victory Cup. For example, if a player earned 3 Victory Royales during Round 2 of a Solo Victory Cup, that player will receive $300.

Event Prizes - Console Zero Build Solo Victory Cup

Each player will be awarded $100 for each Victory Royale earned in Round 2 of the applicable Console Zero Build Solo Victory Cup. For example, if a player earned 3 Victory Royales during Round 2 of a Console Zero Build Solo Victory Cup, that player will receive $300.

Event Prizes - Solo Reload Victory Cup

Each player will be awarded $100 for each Victory Royale earned in Round 2 of the applicable Solo Reload Victory Cup. For example, if a player earned 3 Victory Royales during Round 2 of a Solo Reload Victory Cup, that player will receive $300.

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